pingpang ball

#pragma strict
var smooth=2.0;
var tiltAngle=30.0;

function Start () {

}

function Update () {
	transform.position.x=(Input.mousePosition.x-Screen.width/2)/(Screen.width/2);
	transform.position.z=(Input.mousePosition.y-Screen.height/2)/(Screen.height/2);
	Debug.Log(transform.position.x);
	var tiltAroundZ=Input.GetAxis("Mouse X")*tiltAngle;
	var tiltAroundX=Input.GetAxis("Mouse Y")*tiltAngle-2;
	var target=Quaternion.Euler(tiltAroundX,0,tiltAroundZ);
	transform.rotation=Quaternion.Slerp(transform.rotation,target,Time.deltaTime*smooth);
}

  

posted @ 2013-08-28 16:54  yufenghou  阅读(461)  评论(0编辑  收藏  举报