OOP四
任务一:
task1.cpp
#include <iostream> #include <string> #include "GradeCalc.hpp" void test() { GradeCalc c1("OOP"); std::cout << "录入成绩:\n"; c1.input(5); std::cout << "输出成绩:\n"; c1.output(); std::cout << "排序后成绩:\n"; c1.sort(); c1.output(); std::cout << "*************成绩统计信息*************\n"; c1.info(); } int main() { test(); }
GradeCalc.cpp
#include <algorithm> #include <array> #include <cstdlib> #include <iomanip> #include <iostream> #include <numeric> #include <string> #include <vector> #include "GradeCalc.hpp" GradeCalc::GradeCalc(const std::string &cname):course_name{cname},is_dirty{true} { counts.fill(0); rates.fill(0); } void GradeCalc::input(int n) { if(n < 0) { std::cerr << "无效输入! 人数不能为负数\n"; std::exit(1); } grades.reserve(n); int grade; for(int i = 0; i < n;) { std::cin >> grade; if(grade < 0 || grade > 100) { std::cerr << "无效输入! 分数须在[0,100]\n"; continue; } grades.push_back(grade); ++i; } is_dirty = true; // 设置脏标记:成绩信息有变更 } void GradeCalc::output() const { for(auto grade: grades) std::cout << grade << ' '; std::cout << std::endl; } void GradeCalc::sort(bool ascending) { if(ascending) std::sort(grades.begin(), grades.end()); else std::sort(grades.begin(), grades.end(), std::greater<int>()); } int GradeCalc::min() const { if(grades.empty()) return -1; auto it = std::min_element(grades.begin(), grades.end()); return *it; } int GradeCalc::max() const { if(grades.empty()) return -1; auto it = std::max_element(grades.begin(), grades.end()); return *it; } double GradeCalc::average() const { if(grades.empty()) return 0.0; double avg = std::accumulate(grades.begin(), grades.end(), 0.0)/grades.size(); return avg; } void GradeCalc::info() { if(is_dirty) compute(); std::cout << "课程名称:\t" << course_name << std::endl; std::cout << "平均分:\t" << std::fixed << std::setprecision(2) << average() << std::endl; std::cout << "最高分:\t" << max() << std::endl; std::cout << "最低分:\t" << min() << std::endl; const std::array<std::string, 5> grade_range{"[0, 60) ", "[60, 70)", "[70, 80)", "[80, 90)", "[90, 100]"}; for(int i = static_cast<int>(grade_range.size())-1; i >= 0; --i) std::cout << grade_range[i] << "\t: " << counts[i] << "人\t" << std::fixed << std::setprecision(2) << rates[i]*100 << "%\n"; } void GradeCalc::compute() { if(grades.empty()) return; counts.fill(0); rates.fill(0.0); // 统计各分数段人数 for(auto grade:grades) { if(grade < 60) ++counts[0]; // [0, 60) else if (grade < 70) ++counts[1]; // [60, 70) else if (grade < 80) ++counts[2]; // [70, 80) else if (grade < 90) ++counts[3]; // [80, 90) else ++counts[4]; // [90, 100] } // 统计各分数段比例 for(size_t i = 0; i < rates.size(); ++i) rates[i] = counts[i] * 1.0 / grades.size(); is_dirty = false; // 更新脏标记 }
GradeCalc.hpp
#pragma once #include <vector> #include <array> #include <string> class GradeCalc { public: GradeCalc(const std::string &cname); void input(int n); // 录入n个成绩 void output() const; // 输出成绩 void sort(bool ascending = false); // 排序 (默认降序) int min() const; // 返回最低分(如成绩未录入,返回-1) int max() const; // 返回最高分 (如成绩未录入,返回-1) double average() const; // 返回平均分 (如成绩未录入,返回0.0) void info(); // 输出课程成绩信息 private: void compute(); // 成绩统计 private: std::string course_name; // 课程名 std::vector<int> grades; // 课程成绩 std::array<int, 5> counts; // 保存各分数段人数([0, 60), [60, 70), [70, 80), [80, 90), [90, 100] std::array<double, 5> rates; // 保存各分数段人数占比 bool is_dirty; // 脏标记,记录是否成绩信息有变更 };
运行结果:

问题:
一:vector<int>grades 储存课程成绩
array<int,5>counts 统计5个分数段对应的人数
array<double,5>rates保存各分段人数占比
二:不合法,push_back不是类GradeCalc中的成员函数,而grades是私有成员,外部想要访问必须通过GradeCalc提供的公共接口
三:(1)仅被调用一次,is_dirty使得只有在统计的信息发生变化时才被调用
(2)需要,因为update_grade函数更改了grade,is_dirty起作用,使computer调用位置
四:在info函数中添加。
double median() const
{
If(grades.empty())
{
Return -1.0;
}
std::vector<int>temp=grades;
std::sort(temp.begin(),temp.end());
size_t n=temp.size();
if(n%2==1)
{
return temp[n/2];
}
else
{
Return (temp[n/2-1]+temp[n/2])/2.0;
}
}
std::cout<<”中位数统计:\t”<<median()<<std::endl;
五:不能,如果删掉,在多次调用computer时会累计之前的统计结果,造成统计错误
六:(1)对程序功能无影响
(2)有,当n较大时会导致vector多次扩充,降低运行效率
任务二:
task2.cpp
#include <iostream> #include <string> #include "GradeCalc.hpp" void test() { GradeCalc c1("OOP"); std::cout << "录入成绩:\n"; c1.input(5); std::cout << "输出成绩:\n"; c1.output(); std::cout << "排序后成绩:\n"; c1.sort(); c1.output(); std::cout << "*************成绩统计信息*************\n"; c1.info(); } int main() { test(); }
GradeCalc.cpp
#include <algorithm> #include <array> #include <cstdlib> #include <iomanip> #include <iostream> #include <numeric> #include <string> #include <vector> #include "GradeCalc.hpp" GradeCalc::GradeCalc(const std::string &cname): course_name{cname}, is_dirty{true}{ counts.fill(0); rates.fill(0); } void GradeCalc::input(int n) { if(n < 0) { std::cerr << "无效输入! 人数不能为负数\n"; return; } this->reserve(n); int grade; for(int i = 0; i < n;) { std::cin >> grade; if(grade < 0 || grade > 100) { std::cerr << "无效输入! 分数须在[0,100]\n"; continue; } this->push_back(grade); ++i; } is_dirty = true; } void GradeCalc::output() const { for(auto grade: *this) std::cout << grade << ' '; std::cout << std::endl; } void GradeCalc::sort(bool ascending) { if(ascending) std::sort(this->begin(), this->end()); else std::sort(this->begin(), this->end(), std::greater<int>()); } int GradeCalc::min() const { if(this->empty()) return -1; return *std::min_element(this->begin(), this->end()); } int GradeCalc::max() const { if(this->empty()) return -1; return *std::max_element(this->begin(), this->end()); } double GradeCalc::average() const { if(this->empty()) return 0.0; double avg = std::accumulate(this->begin(), this->end(), 0.0) / this->size(); return avg; } void GradeCalc::info() { if(is_dirty) compute(); std::cout << "课程名称:\t" << course_name << std::endl; std::cout << "平均分:\t" << std::fixed << std::setprecision(2) << average() << std::endl; std::cout << "最高分:\t" << max() << std::endl; std::cout << "最低分:\t" << min() << std::endl; const std::array<std::string, 5> grade_range{"[0, 60) ", "[60, 70)", "[70, 80)", "[80, 90)", "[90, 100]"}; for(int i = static_cast<int>(grade_range.size())-1; i >= 0; --i) std::cout << grade_range[i] << "\t: " << counts[i] << "人\t" << std::fixed << std::setprecision(2) << rates[i]*100 << "%\n"; } void GradeCalc::compute() { if(this->empty()) return; counts.fill(0); rates.fill(0); // 统计各分数段人数 for(int grade: *this) { if(grade < 60) ++counts[0]; // [0, 60) else if (grade < 70) ++counts[1]; // [60, 70) else if (grade < 80) ++counts[2]; // [70, 80) else if (grade < 90) ++counts[3]; // [80, 90) else ++counts[4]; // [90, 100] } // 统计各分数段比例 for(size_t i = 0; i < rates.size(); ++i) rates[i] = counts[i] * 1.0 / this->size(); is_dirty = false; }
GradeCalc.hpp
#pragma once #include <array> #include <string> #include <vector> class GradeCalc: private std::vector<int> { public: GradeCalc(const std::string &cname); void input(int n); // 录入n个成绩 void output() const; // 输出成绩 void sort(bool ascending = false); // 排序 (默认降序) int min() const; // 返回最低分 int max() const; // 返回最高分 double average() const; // 返回平均分 void info(); // 输出成绩统计信息 private: void compute(); // 计算成绩统计信息 private: std::string course_name; // 课程名 std::array<int, 5> counts; // 保存各分数段人数([0, 60), [60, 70), [70, 80), [80, 90), [90, 100] std::array<double, 5> rates; // 保存各分数段占比 bool is_dirty; // 脏标记,记录是否成绩信息有变更 };
运行结果:

问题:
一:class GradeCalc: private std::vector<int>
二:不会。因为GradeCalc是私有继承,在类外部不会被访问
三:组合方式只暴露了grades成员,封装性强,继承方式通过this访问,封装性弱一点
四:组合方案封装性好,可以避免成绩被轻易修改,更合适
任务三:
demo3.cpp
#include <string> #include "Graph.hpp" void test() { Canvas canvas; canvas.add("circle"); canvas.add("triangle"); canvas.add("rectangle"); canvas.paint(); } int main() { test(); }
Graph.cpp
#include <algorithm> #include <cctype> #include <iostream> #include <string> #include "Graph.hpp" // Circle类实现 void Circle::draw() { std::cout << "draw a circle...\n"; } // Triangle类实现 void Triangle::draw() { std::cout << "draw a triangle...\n"; } // Rectangle类实现 void Rectangle::draw() { std::cout << "draw a rectangle...\n"; } // Canvas类实现 void Canvas::add(const std::string& type) { Graph* g = make_graph(type); if (g) graphs.push_back(g); } void Canvas::paint() const { for (Graph* g : graphs) g->draw(); } Canvas::~Canvas() { for (Graph* g : graphs) delete g; } // 工具函数实现 // 字符串 → 枚举转换 GraphType str_to_GraphType(const std::string& s) { std::string t = s; std::transform(s.begin(), s.end(), t.begin(), [](unsigned char c) { return std::tolower(c);}); if (t == "circle") return GraphType::circle; if (t == "triangle") return GraphType::triangle; if (t == "rectangle") return GraphType::rectangle; return GraphType::circle; // 缺省返回 } // 创建图形,返回堆对象指针 Graph* make_graph(const std::string& type) { switch (str_to_GraphType(type)) { case GraphType::circle: return new Circle; case GraphType::triangle: return new Triangle; case GraphType::rectangle: return new Rectangle; default: return nullptr; } }
Graph.hpp
#pragma once #include <string> #include <vector> enum class GraphType {circle, triangle, rectangle}; // Graph类定义 class Graph { public: virtual void draw() {} virtual ~Graph() = default; }; // Circle类声明 class Circle : public Graph { public: void draw(); }; // Triangle类声明 class Triangle : public Graph { public: void draw(); }; // Rectangle类声明 class Rectangle : public Graph { public: void draw(); }; // Canvas类声明 class Canvas { public: void add(const std::string& type); // 根据字符串添加图形 void paint() const; // 使用统一接口绘制所有图形 ~Canvas(); // 手动释放资源 private: std::vector<Graph*> graphs; }; // 4. 工具函数 GraphType str_to_GraphType(const std::string& s); // 字符串转枚举类型 Graph* make_graph(const std::string& type); // 创建图形,返回堆对象指针
运行结果:

问题:
一:(1)std::vector<Graph*> graphs;存储多个图形对象的指针,用于统一管理不同图形
(2)class Circle : public Graph class Triangle : public Graph class Rectangle : public Graph
二:(1)Canvas::paint()中的g->draw()将只会调用Graph::draw(),运行结果就为空
(2)派生类对象赋值给基类对象时,派生类特有部分被"切掉",无法通过基类指针/引用调用派生类的方法
(3)通过基类指针删除派生类对象时,只会调用基类的析构函数,派生类的析构函数不会被调用
三:在Graph.hpp中,enum class GraphType添加Star,添加类class Star : public Graph和公有接口draw声明;在Graph.cpp中,实现Star类接口draw定义
四:(1)make_graph返回的对象在Canvas析构函数中被释放
(2)利:使用原始指针更简单,可以管理内存生命周期,对指针的控制更精确
弊:使用原始指针时,容易忘记释放内存,导致内存泄漏,可能出现重复释放同一块内存
任务四:
demo4.cpp
#include "ToySystem.hpp" #include <iostream> #include <memory> class Sing : public SpecialAbility { public: void perform() const override { std::cout << "唱歌中..." << std::endl; } std::unique_ptr<SpecialAbility> clone() const override { return std::unique_ptr<Sing>(new Sing(*this)); } }; class Dance : public SpecialAbility { public: void perform() const override { std::cout << "跳舞中..." << std::endl; } std::unique_ptr<SpecialAbility> clone() const override { return std::unique_ptr<Dance>(new Dance(*this)); } }; class StuffedToy : public Toy { private: std::string color; public: StuffedToy(const std::string& name, const std::string& color, SpecialAbility* ability = nullptr) : Toy(name, ability), color(color) {} void show() const override { std::cout << name << " (" << color << ")" << std::endl; } std::unique_ptr<Toy> clone() const override { return std::unique_ptr<StuffedToy>(new StuffedToy(*this)); } }; class RobotToy : public Toy { private: int power; public: RobotToy(const std::string& name, int power, SpecialAbility* ability = nullptr) : Toy(name, ability), power(power) {} void show() const override { std::cout << name << " [能量:" << power << "]" << std::endl; } std::unique_ptr<Toy> clone() const override { return std::unique_ptr<RobotToy>(new RobotToy(*this)); } }; int main() { ToyFactory factory; std::cout << "=== 玩具系统演示 (C++11) ===" << std::endl; std::cout << "\n1. 创建玩具..." << std::endl; factory.addToy<StuffedToy>("小熊", "棕色", new Sing()); factory.addToy<RobotToy>("机器人", 100, new Dance()); factory.addToy<StuffedToy>("兔子", "白色"); factory.displayAll(); factory.testAll(); std::cout << "\n2. 动态修改功能..." << std::endl; factory.addToy<RobotToy>("变形金刚", 200); factory.testAll(); std::cout << "\n3. 克隆演示..." << std::endl; StuffedToy original("原型熊", "红色", new Sing()); std::cout << "原始玩具: "; original.show(); auto cloned = original.clone(); std::cout << "克隆玩具: "; cloned->show(); std::cout << "\n=== 演示完成 ===" << std::endl; return 0; }
ToySystem.cpp
#include "ToySystem.hpp" #include <utility> Toy::Toy(const std::string& name, SpecialAbility* ability) : name(name) { if (ability) { this->ability.reset(ability->clone().release()); } } Toy::Toy(const Toy& other) : name(other.name) { if (other.ability) { ability.reset(other.ability->clone().release()); } } void Toy::use() const { if (ability) { ability->perform(); } else { std::cout << name << " 没有特殊功能" << std::endl; } } void Toy::setAbility(SpecialAbility* newAbility) { if (newAbility) { ability.reset(newAbility->clone().release()); } else { ability.reset(); } } void ToyFactory::displayAll() const { std::cout << "\n=== 所有玩具 ===" << std::endl; for (size_t i = 0; i < toys.size(); ++i) { std::cout << i + 1 << ". "; toys[i]->show(); } std::cout << "总计: " << toys.size() << " 个玩具" << std::endl; } void ToyFactory::testAll() const { std::cout << "\n=== 功能测试 ===" << std::endl; for (const auto& toy : toys) { std::cout << toy->getName() << ": "; toy->use(); } }
ToySystem.hpp
#ifndef TOYSYSTEM_HPP #define TOYSYSTEM_HPP #include <iostream> #include <string> #include <vector> #include <memory> class SpecialAbility { public: virtual ~SpecialAbility() {} virtual void perform() const = 0; virtual std::unique_ptr<SpecialAbility> clone() const = 0; }; class Toy { protected: std::string name; std::unique_ptr<SpecialAbility> ability; public: Toy(const std::string& name, SpecialAbility* ability = nullptr); Toy(const Toy& other); virtual ~Toy() {} virtual void show() const = 0; virtual void use() const; void setAbility(SpecialAbility* newAbility); const std::string& getName() const { return name; } bool hasAbility() const { return ability != nullptr; } virtual std::unique_ptr<Toy> clone() const = 0; }; class ToyFactory { private: std::vector<std::unique_ptr<Toy>> toys; public: template<typename T, typename... Args> void addToy(Args&&... args) { toys.emplace_back(new T(std::forward<Args>(args)...)); } void displayAll() const; void testAll() const; size_t size() const { return toys.size(); } void clear() { toys.clear(); } }; #endif
运行结果:

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