摘要:
Writing shaders that interact with lighting is complex. There are different light types, different shadow options, different rendering paths (forward 阅读全文
posted @ 2018-09-17 16:17
前进的yoyocool
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摘要:
Shaders in Unity can be written in one of three different ways: Unity中的着色器可以用三种不同的方式来写: as surface shaders:表面着色器 as vertex and fragment shaders or:顶点和 阅读全文
posted @ 2018-09-17 11:34
前进的yoyocool
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