cocos2dwindowsphone--引擎修正注意
第一个:查询Cocos2dWindowsPhone.vcxproj,里面是否已经包含编译的头文件名。例如:
| 383 | 383 |
<ClInclude Include=".\support\zip_support\unzip.h" /> |
| 384 | 384 |
<ClInclude Include=".\support\zip_support\ZipUtils.h" /> |
| 385 | 385 |
<ClInclude Include=".\targetver.h" /> |
| 386 |
+ <ClInclude Include="include\CCFileUtils.h" /> |
|
| 386 | 387 |
<ClInclude Include="include\ccTypeInfo.h" /> |
| 387 | 388 |
</ItemGroup> |
<ItemGroup> |
第二个:查询Cocos2dWindowsPhone/Cocos2dWindowsPhone.vcxproj.filters
| ... | ... |
@@ -743,6 +743,9 @@ |
| 743 | 743 |
<ClInclude Include="include\ccTypeInfo.h"> |
| 744 | 744 |
<Filter>include</Filter> |
| 745 | 745 |
</ClInclude> |
| 746 |
+ <ClInclude Include="include\CCFileUtils.h"> |
|
| 747 |
+ <Filter>include</Filter> |
|
| 748 |
+ </ClInclude> |
|
| 746 | 749 |
</ItemGroup> |
| 747 | 750 |
<ItemGroup> |
| 748 | 751 |
<FxCompile Include=".\shaders\CCDrawingPixelShader.hlsl"> |
第三个:细心一点儿

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