摘要:
两个函数的函数原型如下:glVertex(GLfloat x, GLfloat y);gluOrtho2D(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top);简单的说前者的两个参数所代表的坐标点,必须落在后者参数所形成的坐标系内,不然该点就在viewport之外。举个例子:void display(){glClear(GL_COLOR_BUFFER_BIT);glPointSize(9);glBegin(GL_POINTS);glVertex2f(67.0,67.0);//6行glEnd();glFlush();}voi 阅读全文
posted @ 2012-03-05 22:28 网名还没想好 阅读(9832) 评论(0) 推荐(1)
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