yys

Maya插件开发,(多多练习英文吧~)

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reference  http://en.wikipedia.org/wiki/COLLADA

 

1.ColladaDOM

~ provides a low-level interface

 

2.FCollada   ( Feeling software Collada ? )

~ is an open-source C++ library which offers support for COLLADA interoperability, written by Feeling Software.

~ provides a higher-level interface, but the development was discontinued by Feeling Software in 2008.

ColladaMaya and ColladaMax are derived from ~.

download

 

3.OpenCOLLADA (recommanded )

~ provides the next generation plugins for 3ds Max & Maya and the sources of utility libraries which were developed for the plugins.

~ is a COLLADA SDK that includes plug-ins for Autodesk Maya and 3ds Max .

download source code on google code

 

 

 

DAE v.s. FBX

http://www.mobilebits.de/Blog/post/2010/11/11/3D-Model-formats-Collada-or-FBX.aspx (其后的评论也蛮不错的)
http://www.gamedev.net/topic/467753-collada-vs-autodesk-fbx/

(don't write your own exporter ! Use an existing exporter and just write a converter. )

 

posted on 2011-01-27 14:42  yys  阅读(1609)  评论(0编辑  收藏  举报