reference http://en.wikipedia.org/wiki/COLLADA
1.ColladaDOM
~ provides a low-level interface
2.FCollada ( Feeling software Collada ? )
~ is an open-source C++ library which offers support for COLLADA interoperability, written by Feeling Software.
~ provides a higher-level interface, but the development was discontinued by Feeling Software in 2008.
ColladaMaya and ColladaMax are derived from ~.
3.OpenCOLLADA (recommanded )
~ provides the next generation plugins for 3ds Max & Maya and the sources of utility libraries which were developed for the plugins.
~ is a COLLADA SDK that includes plug-ins for Autodesk Maya and 3ds Max .
download source code on google code
DAE v.s. FBX
http://www.mobilebits.de/Blog/post/2010/11/11/3D-Model-formats-Collada-or-FBX.aspx (其后的评论也蛮不错的)
http://www.gamedev.net/topic/467753-collada-vs-autodesk-fbx/
(don't write your own exporter ! Use an existing exporter and just write a converter. )