js抽奖转盘

 

 HTML  这里.left 固定了圆的宽度和高度,还有canvas也设置了固定宽高 绘制圆心的坐标也就出来了 (203,203)

抽奖转盘是由一个大圆和一个内圆完成 ;大圆负责绘制上奖品 ,内圆负责确定指针的位置,指针直接使用图片,决定位置确定

<div class="left">

<div class="turnplate" style="background:#1bacff;border-radius: 50%">
<canvas class="item" id="wheelcanvas" width="406px" height="406px"></canvas>
<img class="pointer" src="sp2/point.png"/>
</div>

</div>

外圆留空多少的问题

PS里查看间距是多少,此处圆心(203,203) 大圆的半径就是203-10 =193

这个数值在下图里设置

 

JS

 <script type="text/javascript">
        var turnplate={
            restaraunts:[],				//大转盘奖品名称
            colors:[],					//大转盘奖品区块对应背景颜色
            outsideRadius:193,			//大转盘外圆的半径 192
            textRadius:155,				//大转盘奖品位置距离圆心的距离
            insideRadius:68,			//大转盘内圆的半径
            startAngle:0,				//开始角度

            bRotate:false				//false:停止;ture:旋转
        };

        $(document).ready(function(){
            //动态添加大转盘的奖品与奖品区域背景颜色
            turnplate.restaraunts = ["50元代金券", "升职加薪", "100元代金券", "财源滚滚", "200元代金券", "爱情甜蜜 ", "500元代金券", "变美变帅"];
            turnplate.colors = ["#1b62ca", "#1bacff", "#1b62ca", "#1bacff","#1b62ca", "#1bacff", "#1b62ca", "#1bacff"];


            var rotateTimeOut = function (){
                $('#wheelcanvas').rotate({
                    angle:0,
                    animateTo:2160,
                    duration:8000,
                    callback:function (){
                        alert('网络超时,请检查您的网络设置!');
                    }
                });
            };

            //旋转转盘 item:奖品位置; txt:提示语;
            var rotateFn = function (item, txt){
                var angles = item * (360 / turnplate.restaraunts.length) - (360 / (turnplate.restaraunts.length*2));
                if(angles<270){
                    angles = 270 - angles;
                }else{
                    angles = 360 - angles + 270;
                }
                $('#wheelcanvas').stopRotate();
                $('#wheelcanvas').rotate({
                    angle:0,
                    animateTo:angles+1800,
                    duration:8000,
                    callback:function (){
                        alert(txt);
                        turnplate.bRotate = !turnplate.bRotate;
                    }
                });
            };

            $('.pointer').click(function (){
                if(turnplate.bRotate)return;
                turnplate.bRotate = !turnplate.bRotate;
                //获取随机数(奖品个数范围内)
                var item = rnd(1,turnplate.restaraunts.length);
                //奖品数量等于10,指针落在对应奖品区域的中心角度[252, 216, 180, 144, 108, 72, 36, 360, 324, 288]
                rotateFn(item, turnplate.restaraunts[item-1]);
                /* switch (item) {
                 case 1:
                 rotateFn(252, turnplate.restaraunts[0]);
                 break;
                 case 2:
                 rotateFn(216, turnplate.restaraunts[1]);
                 break;
                 case 3:
                 rotateFn(180, turnplate.restaraunts[2]);
                 break;
                 case 4:
                 rotateFn(144, turnplate.restaraunts[3]);
                 break;
                 case 5:
                 rotateFn(108, turnplate.restaraunts[4]);
                 break;
                 case 6:
                 rotateFn(72, turnplate.restaraunts[5]);
                 break;
                 case 7:
                 rotateFn(36, turnplate.restaraunts[6]);
                 break;
                 case 8:
                 rotateFn(360, turnplate.restaraunts[7]);
                 break;
                 case 9:
                 rotateFn(324, turnplate.restaraunts[8]);
                 break;
                 case 10:
                 rotateFn(288, turnplate.restaraunts[9]);
                 break;
                 } */
                console.log(item);
            });
        });

        function rnd(n, m){
            var random = Math.floor(Math.random()*(m-n+1)+n);
            return random;

        }


        //页面所有元素加载完毕后执行drawRouletteWheel()方法对转盘进行渲染
        window.onload=function(){
            drawRouletteWheel();
        };

        function drawRouletteWheel() {
            var canvas = document.getElementById("wheelcanvas");
            if (canvas.getContext) {
                //根据奖品个数计算圆周角度
                var arc = Math.PI / (turnplate.restaraunts.length/2);//圆周率/ 奖品数量除以2
                var ctx = canvas.getContext("2d");
                //在给定矩形内清空一个矩形
                ctx.clearRect(0,0,422,422);
                //strokeStyle 属性设置或返回用于笔触的颜色、渐变或模式
                ctx.strokeStyle = "#FFBE04";
                //font 属性设置或返回画布上文本内容的当前字体属性
                ctx.font = '16px Microsoft YaHei';
                // 绘制圆 (弧形)
                for(var i = 0; i < turnplate.restaraunts.length; i++) {
                    var angle = turnplate.startAngle + i * arc;
                    ctx.fillStyle = turnplate.colors[i];
                    ctx.beginPath();
                    //arc(x,y,r,起始角,结束角,绘制方向) 方法创建弧/曲线(用于创建圆或部分圆)
                    ctx.arc(203, 203, turnplate.outsideRadius, angle, angle + arc, false);//绘制外圆
                    ctx.arc(203, 203, turnplate.insideRadius, angle + arc, angle, true);//绘制内圆
                    ctx.stroke();
                    ctx.fill();
                    //锁画布(为了保存之前的画布状态)
                    ctx.save();

                    //----绘制奖品开始----
                    ctx.fillStyle = "#FFF";/*奖品文字颜色*/
                    var text = turnplate.restaraunts[i];
                    var line_height = 17;
                    //translate方法重新映射画布上的 (0,0) 位置
                    ctx.translate(211 + Math.cos(angle + arc / 2) * turnplate.textRadius, 211 + Math.sin(angle + arc / 2) * turnplate.textRadius);

                    //rotate方法旋转当前的绘图
                    ctx.rotate(angle + arc / 2 + Math.PI / 2);

                    /** 下面代码根据奖品类型、奖品名称长度渲染不同效果,如字体、颜色、图片效果。(具体根据实际情况改变) **/
                    if(text.indexOf("M")>0){//流量包
                        var texts = text.split("M");
                        for(var j = 0; j<texts.length; j++){
                            ctx.font = j == 0?'bold 20px Microsoft YaHei':'16px Microsoft YaHei';
                            if(j == 0){
                                ctx.fillText(texts[j]+"M", -ctx.measureText(texts[j]+"M").width / 2, j * line_height);
                            }else{
                                ctx.fillText(texts[j], -ctx.measureText(texts[j]).width / 2, j * line_height);
                            }
                        }
                    }else if(text.indexOf("M") == -1 && text.length>6){//奖品名称长度超过一定范围
                        text = text.substring(0,6)+"||"+text.substring(6);
                        var texts = text.split("||");
                        for(var j = 0; j<texts.length; j++){
                            ctx.fillText(texts[j], -ctx.measureText(texts[j]).width / 2, j * line_height);
                        }
                    }else{
                        //在画布上绘制填色的文本。文本的默认颜色是黑色
                        //measureText()方法返回包含一个对象,该对象包含以像素计的指定字体宽度
                        ctx.fillText(text, -ctx.measureText(text).width / 2, 0);
                    }

                    //添加对应图标
                    if(text.indexOf("闪币")>0){
                        var img= document.getElementById("shan-img");
                        img.onload=function(){
                            ctx.drawImage(img,-15,10);
                        };
                        ctx.drawImage(img,-15,10);
                    }else if(text.indexOf("谢谢参与")>=0){
                        var img= document.getElementById("sorry-img");
                        img.onload=function(){
                            ctx.drawImage(img,-15,10);
                        };
                        ctx.drawImage(img,-15,10);
                    }
                    //把当前画布返回(调整)到上一个save()状态之前
                    ctx.restore();
                    //----绘制奖品结束----
                }
            }
        }

    </script>

 引用jquery

在加载以下JS

/* ????????????? www.datouwang.com */
(function($) {
var supportedCSS,styles=document.getElementsByTagName("head")[0].style,toCheck="transformProperty WebkitTransform OTransform msTransform MozTransform".split(" ");
for (var a=0;a<toCheck.length;a++) if (styles[toCheck[a]] !== undefined) supportedCSS = toCheck[a];
// Bad eval to preven google closure to remove it from code o_O
// After compresion replace it back to var IE = 'v' == '\v'
var IE = eval('"v"=="\v"');

jQuery.fn.extend({
    rotate:function(parameters)
    {
        if (this.length===0||typeof parameters=="undefined") return;
            if (typeof parameters=="number") parameters={angle:parameters};
        var returned=[];
        for (var i=0,i0=this.length;i<i0;i++)
            {
                var element=this.get(i);	
                if (!element.Wilq32 || !element.Wilq32.PhotoEffect) {

                    var paramClone = $.extend(true, {}, parameters); 
                    var newRotObject = new Wilq32.PhotoEffect(element,paramClone)._rootObj;

                    returned.push($(newRotObject));
                }
                else {
                    element.Wilq32.PhotoEffect._handleRotation(parameters);
                }
            }
            return returned;
    },
    getRotateAngle: function(){
        var ret = [];
        for (var i=0,i0=this.length;i<i0;i++)
            {
                var element=this.get(i);	
                if (element.Wilq32 && element.Wilq32.PhotoEffect) {
                    ret[i] = element.Wilq32.PhotoEffect._angle;
                }
            }
            return ret;
    },
    stopRotate: function(){
        for (var i=0,i0=this.length;i<i0;i++)
            {
                var element=this.get(i);	
                if (element.Wilq32 && element.Wilq32.PhotoEffect) {
                    clearTimeout(element.Wilq32.PhotoEffect._timer);
                }
            }
    }
});

// Library agnostic interface

Wilq32=window.Wilq32||{};
Wilq32.PhotoEffect=(function(){

	if (supportedCSS) {
		return function(img,parameters){
			img.Wilq32 = {
				PhotoEffect: this
			};
            
            this._img = this._rootObj = this._eventObj = img;
            this._handleRotation(parameters);
		}
	} else {
		return function(img,parameters) {
			// Make sure that class and id are also copied - just in case you would like to refeer to an newly created object
            this._img = img;

			this._rootObj=document.createElement('span');
			this._rootObj.style.display="inline-block";
			this._rootObj.Wilq32 = 
				{
					PhotoEffect: this
				};
			img.parentNode.insertBefore(this._rootObj,img);
			
			if (img.complete) {
				this._Loader(parameters);
			} else {
				var self=this;
				// TODO: Remove jQuery dependency
				jQuery(this._img).bind("load", function()
				{
					self._Loader(parameters);
				});
			}
		}
	}
})();

Wilq32.PhotoEffect.prototype={
    _setupParameters : function (parameters){
		this._parameters = this._parameters || {};
        if (typeof this._angle !== "number") this._angle = 0 ;
        if (typeof parameters.angle==="number") this._angle = parameters.angle;
        this._parameters.animateTo = (typeof parameters.animateTo==="number") ? (parameters.animateTo) : (this._angle); 

        this._parameters.step = parameters.step || this._parameters.step || null;
		this._parameters.easing = parameters.easing || this._parameters.easing || function (x, t, b, c, d) { return -c * ((t=t/d-1)*t*t*t - 1) + b; }
		this._parameters.duration = parameters.duration || this._parameters.duration || 1000;
        this._parameters.callback = parameters.callback || this._parameters.callback || function(){};
        if (parameters.bind && parameters.bind != this._parameters.bind) this._BindEvents(parameters.bind); 
	},
	_handleRotation : function(parameters){
          this._setupParameters(parameters);
          if (this._angle==this._parameters.animateTo) {
              this._rotate(this._angle);
          }
          else { 
              this._animateStart();          
          }
	},

	_BindEvents:function(events){
		if (events && this._eventObj) 
		{
            // Unbinding previous Events
            if (this._parameters.bind){
                var oldEvents = this._parameters.bind;
                for (var a in oldEvents) if (oldEvents.hasOwnProperty(a)) 
                        // TODO: Remove jQuery dependency
                        jQuery(this._eventObj).unbind(a,oldEvents[a]);
            }

            this._parameters.bind = events;
			for (var a in events) if (events.hasOwnProperty(a)) 
				// TODO: Remove jQuery dependency
					jQuery(this._eventObj).bind(a,events[a]);
		}
	},

	_Loader:(function()
	{
		if (IE)
		return function(parameters)
		{
			var width=this._img.width;
			var height=this._img.height;
			this._img.parentNode.removeChild(this._img);
							
			this._vimage = this.createVMLNode('image');
			this._vimage.src=this._img.src;
			this._vimage.style.height=height+"px";
			this._vimage.style.width=width+"px";
			this._vimage.style.position="absolute"; // FIXES IE PROBLEM - its only rendered if its on absolute position!
			this._vimage.style.top = "0px";
			this._vimage.style.left = "0px";

			/* Group minifying a small 1px precision problem when rotating object */
			this._container =  this.createVMLNode('group');
			this._container.style.width=width;
			this._container.style.height=height;
			this._container.style.position="absolute";
			this._container.setAttribute('coordsize',width-1+','+(height-1)); // This -1, -1 trying to fix ugly problem with small displacement on IE
			this._container.appendChild(this._vimage);
			
			this._rootObj.appendChild(this._container);
			this._rootObj.style.position="relative"; // FIXES IE PROBLEM
			this._rootObj.style.width=width+"px";
			this._rootObj.style.height=height+"px";
			this._rootObj.setAttribute('id',this._img.getAttribute('id'));
			this._rootObj.className=this._img.className;			
		    this._eventObj = this._rootObj;	
		    this._handleRotation(parameters);	
		}
		else
		return function (parameters)
		{
			this._rootObj.setAttribute('id',this._img.getAttribute('id'));
			this._rootObj.className=this._img.className;
			
			this._width=this._img.width;
			this._height=this._img.height;
			this._widthHalf=this._width/2; // used for optimisation
			this._heightHalf=this._height/2;// used for optimisation
			
			var _widthMax=Math.sqrt((this._height)*(this._height) + (this._width) * (this._width));

			this._widthAdd = _widthMax - this._width;
			this._heightAdd = _widthMax - this._height;	// widthMax because maxWidth=maxHeight
			this._widthAddHalf=this._widthAdd/2; // used for optimisation
			this._heightAddHalf=this._heightAdd/2;// used for optimisation
			
			this._img.parentNode.removeChild(this._img);	
			
			this._aspectW = ((parseInt(this._img.style.width,10)) || this._width)/this._img.width;
			this._aspectH = ((parseInt(this._img.style.height,10)) || this._height)/this._img.height;
			
			this._canvas=document.createElement('canvas');
			this._canvas.setAttribute('width',this._width);
			this._canvas.style.position="relative";
			this._canvas.style.left = -this._widthAddHalf + "px";
			this._canvas.style.top = -this._heightAddHalf + "px";
			this._canvas.Wilq32 = this._rootObj.Wilq32;
			
			this._rootObj.appendChild(this._canvas);
			this._rootObj.style.width=this._width+"px";
			this._rootObj.style.height=this._height+"px";
            this._eventObj = this._canvas;
			
			this._cnv=this._canvas.getContext('2d');
            this._handleRotation(parameters);
		}
	})(),

	_animateStart:function()
	{	
		if (this._timer) {
			clearTimeout(this._timer);
		}
		this._animateStartTime = +new Date;
		this._animateStartAngle = this._angle;
		this._animate();
	},
    _animate:function()
    {
         var actualTime = +new Date;
         var checkEnd = actualTime - this._animateStartTime > this._parameters.duration;

         // TODO: Bug for animatedGif for static rotation ? (to test)
         if (checkEnd && !this._parameters.animatedGif) 
         {
             clearTimeout(this._timer);
         }
         else 
         {
             if (this._canvas||this._vimage||this._img) {
                 var angle = this._parameters.easing(0, actualTime - this._animateStartTime, this._animateStartAngle, this._parameters.animateTo - this._animateStartAngle, this._parameters.duration);
                 this._rotate((~~(angle*10))/10);
             }
             if (this._parameters.step) {
                this._parameters.step(this._angle);
             }
             var self = this;
             this._timer = setTimeout(function()
                     {
                     self._animate.call(self);
                     }, 10);
         }

         // To fix Bug that prevents using recursive function in callback I moved this function to back
         if (this._parameters.callback && checkEnd){
             this._angle = this._parameters.animateTo;
             this._rotate(this._angle);
             this._parameters.callback.call(this._rootObj);
         }
     },

	_rotate : (function()
	{
		var rad = Math.PI/180;
		if (IE)
		return function(angle)
		{
            this._angle = angle;
			this._container.style.rotation=(angle%360)+"deg";
		}
		else if (supportedCSS)
		return function(angle){
            this._angle = angle;
			this._img.style[supportedCSS]="rotate("+(angle%360)+"deg)";
		}
		else 
		return function(angle)
		{
            this._angle = angle;
			angle=(angle%360)* rad;
			// clear canvas	
			this._canvas.width = this._width+this._widthAdd;
			this._canvas.height = this._height+this._heightAdd;
						
			// REMEMBER: all drawings are read from backwards.. so first function is translate, then rotate, then translate, translate..
			this._cnv.translate(this._widthAddHalf,this._heightAddHalf);	// at least center image on screen
			this._cnv.translate(this._widthHalf,this._heightHalf);			// we move image back to its orginal 
			this._cnv.rotate(angle);										// rotate image
			this._cnv.translate(-this._widthHalf,-this._heightHalf);		// move image to its center, so we can rotate around its center
			this._cnv.scale(this._aspectW,this._aspectH); // SCALE - if needed ;)
			this._cnv.drawImage(this._img, 0, 0);							// First - we draw image
		}

	})()
}

if (IE)
{
Wilq32.PhotoEffect.prototype.createVMLNode=(function(){
document.createStyleSheet().addRule(".rvml", "behavior:url(#default#VML)");
		try {
			!document.namespaces.rvml && document.namespaces.add("rvml", "urn:schemas-microsoft-com:vml");
			return function (tagName) {
				return document.createElement('<rvml:' + tagName + ' class="rvml">');
			};
		} catch (e) {
			return function (tagName) {
				return document.createElement('<' + tagName + ' xmlns="urn:schemas-microsoft.com:vml" class="rvml">');
			};
		}		
})();
}
})(jQuery);

  

 

 

 

 

 

参考

html5手机移动端大转盘抽奖代码下载页面

html5手机移动端大转盘抽奖

HTML5-canvas粒子动画背景three.js插件

http://www.internetke.com/effects/ 网页特效

参考网站

http://www.internetke.com/

 

posted @ 2017-02-04 16:07  星耀学园  阅读(424)  评论(0)    收藏  举报