设计循环队列
设计循环队列


思路
这道题如果用循环链表会有很多问题, 如图下


下面首先说一下用数组实现循环队列的结构

然后用这个结构实现入队, 出队, 判空, 判满操作操作, 如图下




下面代码实现
typedef struct {
int* dys;
int front;
int rear;
int k;
} MyCircularQueue;
MyCircularQueue* myCircularQueueCreate(int k) {
MyCircularQueue* obj = (MyCircularQueue*)malloc(sizeof(MyCircularQueue));
obj->dys = (int*)malloc(sizeof(int)*(k+1));
obj->front = obj->rear = 0;
obj->k = k;
return obj;
}
bool myCircularQueueIsEmpty(MyCircularQueue* obj) {
return obj->front == obj->rear;
}
bool myCircularQueueIsFull(MyCircularQueue* obj) {
return (obj->rear+1) % (obj->k+1) == obj->front;
}
bool myCircularQueueEnQueue(MyCircularQueue* obj, int value) {
// 如果队列满了,就不能再入队
if (myCircularQueueIsFull(obj))
return false;
obj->dys[obj->rear] = value;
obj->rear++;
// 防止越界
obj->rear %= (obj->k+1);
return true;
}
bool myCircularQueueDeQueue(MyCircularQueue* obj) {
// 如果队列为空,不能出队
if (myCircularQueueIsEmpty(obj))
return false;
obj->front++;
obj->front %= (obj->k+1);
return true;
}
int myCircularQueueFront(MyCircularQueue* obj) {
if (myCircularQueueIsEmpty(obj))
return -1;
return obj->dys[obj->front];
}
int myCircularQueueRear(MyCircularQueue* obj) {
if (myCircularQueueIsEmpty(obj))
return -1;
if (0 == obj->rear)
{
return obj->dys[obj->k];
}
return obj->dys[obj->rear-1];
}
void myCircularQueueFree(MyCircularQueue* obj) {
free(obj->dys);
free(obj);
}
/**
* Your MyCircularQueue struct will be instantiated and called as such:
* MyCircularQueue* obj = myCircularQueueCreate(k);
* bool param_1 = myCircularQueueEnQueue(obj, value);
* bool param_2 = myCircularQueueDeQueue(obj);
* int param_3 = myCircularQueueFront(obj);
* int param_4 = myCircularQueueRear(obj);
* bool param_5 = myCircularQueueIsEmpty(obj);
* bool param_6 = myCircularQueueIsFull(obj);
* myCircularQueueFree(obj);
*/
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