C#数据结构-栈

栈的定义不需要多说,相信大家都非常熟悉,但是,在实际应用中栈的应用我们很少想到会去用栈结构,先上代码看下用法:

 Stack st = new Stack();
  st.Push('A');
  st.Push('B');
  st.Push('C');
  st.Push('D');
  foreach (char c in st)
  {
      Console.Write(c + " ");
  }
  Console.WriteLine();
  st.Push('E');
  foreach (char c in st)
  {
      Console.Write(c + " ");
  }
  Console.WriteLine();
  st.Pop();
  st.Pop();
  st.Pop();
  foreach (char c in st)
  {
      Console.Write(c + " ");
  }
  Console.ReadLine();

 

 

 现在我们自己实现一个栈结构:

 

  /// <summary>
    ////// </summary>
    public class MyStack
    {
        /// <summary>
        /// 栈的实现还是使用数组的方式存储
        /// </summary>
        public Object[] content { get; set; }
        /// <summary>
        /// 栈深度
        /// </summary>
        public int size { get; set; }
        /// <summary>
        /// 默认开始深度
        /// </summary>
        public int defaultSize { get; set; } = 10;
        /// <summary>
        /// 初始化 默认深度
        /// </summary>
        public MyStack()
        {
            content = new object[defaultSize];
            size = 0;
        }
        /// <summary>
        /// 压栈
        /// </summary>
        /// <param name="obj"></param>
        public virtual void Push(Object obj)
        {
            //如果数组满了,则扩容(翻倍扩容)
            if (size == content.Length)
            {
                //扩容次数为2的指数级
                Object[] newArray = new Object[2 * content.Length];
                //将原内容拷贝到新的数组中 (扩容次数 2的指数级扩容,减少拷贝带来的时间消耗)
                Array.Copy(content,0,newArray,0,size);
                content = newArray;
            }
            //写入数组
            content[size++] = obj;
        }
        /// <summary>
        /// 取下一个出栈值,但不删除 (偷看下~)
        /// </summary>
        /// <returns></returns>
        public virtual Object Peek()
        {
            if (size == 0)
                throw new InvalidOperationException("空栈");
            return content[size - 1];
        }
        /// <summary>
        /// 出栈
        /// </summary>
        /// <returns></returns>
        public virtual Object Pop()
        {
            if (size == 0)
                throw new InvalidOperationException("空栈");
            Object obj = content[--size];
            content[size] = null;
            return obj;
        }
        //实现该方法是为了 暂不实现 ICollection -
        public void ShowAll()
        {

            for (int i=size-1;i>=0;i--)
            {
                Console.Write($" {content[i]}");
            }
            Console.WriteLine();
        }
    }
    /// <summary>
    /// 异步栈
    /// </summary>
    public class MySyncStack : MyStack
    {
        private MyStack myStack;

        private Object lookObj;

        public override void Push(Object value)
        {
            lock (lookObj)
            {
                myStack.Push(value);
            }
        }

        public override Object Pop()
        {
            lock (lookObj)
            {
                return myStack.Pop();
            }
        }

        public override Object Peek()
        {
            lock (lookObj)
            {
                return myStack.Peek();
            }
        }
    }

可以看出,其实栈还是用数组结构来实现的,异步栈在栈的基础上增加了锁。

 

测试下:

MyStack st = new MyStack();
st.Push('A');
st.Push('B');
st.Push('C');
st.Push('D');
st.ShowAll();
st.Push('E');
st.ShowAll();
st.Pop();
st.Pop();
st.Pop();
st.ShowAll();
Console.ReadLine();

 

 


 

 

 

posted @ 2020-10-14 14:06  温暖如太阳  阅读(382)  评论(0编辑  收藏  举报