实验二
1.
#pragma once #include<string> //类T:声明 class T { //对象属性、方法 public: T(int x = 0, int y = 0);//普通构造函数 T(const T& t);//复制构造函数 T(T &&t); //移动构造函数 ~T(); void adjust(int ratio);//按系数成倍调整数据 void display() const; //以(m1,m2)形式显示T类对象信息 private: int m1, m2; //类属性、方法 public: static int get_cnt();//显示当前T类对象总数 public: static const std::string doc;//类T的描述信息 static const int max_cnt; //类T对象上限 private: static int cnt; //当前T类对象数目 //类T友元函数声明 friend void func(); }; //普通函数声明 void func();
#include"T.h"
#include<iostream>
#include<string>
//类T实现
//static成员数据类初始化
const std::string T::doc{ "a simple class sample" };
const int T::max_cnt = 999;
int T::cnt = 0;
//类方法
int T::get_cnt() {
return cnt;
}
//对象方法
T::T(int x, int y) :m1{ x }, m2{ y } {
++cnt;
std::cout << "T constructor called.\n";
}
T::T(const T& t) :m1{ t.m1 }, m2{ t.m2 } {
++cnt;
std::cout << "T copy constructor called.\n";
}
T::T(T&& t) :m1{ t.m1 }, m2{ t.m2 }
{
++cnt;
std::cout << "T move constructor called.\n";
}
T::~T() {
--cnt;
std::cout << "T destructor called.\n";
}
void T::adjust(int ratio)
{
m1 *= ratio;
m2 *= ratio;
}
void T::display()const
{
std::cout << "(" << m1 << "," << m2 << ")";
}
//普通函数实现
void func()
{
T t5(42);
t5.m2 = 2049;
std::cout << "t5 = ";t5.display();std::cout << '\n';
}
#include "T.h"
#include<iostream>
void test_T();
int main()
{
std::cout << "test class T:\n";
test_T();
std::cout << "\ntest friend func: \n";
func();
}
void test_T()
{
using std::cout;
using std::endl;
cout << "T info: " << T::doc << endl;
cout << "T objects'max count: " << T::max_cnt << endl;
cout << "T objects'current count: " << T::get_cnt() << endl << endl;
T t1;
cout << "t1 = ";t1.display();cout << endl;
T t2(3, 4);
cout << "t2 = ";t2.display();cout << endl;
T t3(t2);
t3.adjust(2);
cout << "t3 = ";t3.display();cout << endl;
T t4(std::move(t2));
cout << "t4 = ";t4.display();cout << endl;
cout << "test: T objects'current count: " << T::get_cnt() << endl;
}

1.会报错
T(int a, int b) - 参数化构造函数
功能:根据提供的参数初始化对象
调用时机:创建对象时提供参数时调用
T(const T& other) - 拷贝构造函数
功能:通过复制已有对象来创建新对象
调用时机:对象初始化时使用另一个对象
T(T&& other) - 移动构造函数
功能:通过"移动"资源从临时对象或即将销毁的对象来创建新对象
调用时机:使用std::move或临时对象初始化时
3.可以正常运行
二。
#pragma once
#include<string>
class Complex
{
private:
double real; //虚部
double imag; //实部
public:
static const std::string doc;
//构造函数
Complex(double r = 0.0, double i = 0.0); //默认构造函数
Complex(const Complex& other); //复制构造函数
//成员函数
double get_real() const;
double get_imag() const;
void add(const Complex& other);
//友元函数
friend bool is_equal(const Complex& c1, const Complex& c2);
friend bool is_not_equal(const Complex& c1, const Complex& c2);
friend double abs(const Complex& c);
friend Complex add(const Complex& c1, Complex& c2);
friend void output(const Complex& c);
};
#include"complex.h"
#include<iostream>
#include<string>
#include<iomanip>
#include<cmath>
const std::string Complex::doc{ "a simple class sample" };
Complex::Complex(double r,double i):real(r),imag(i){}
Complex::Complex(const Complex& other):real(other.real),imag(other.imag){}
double Complex::get_real() const {
return real;
}
double Complex::get_imag()const {
return imag;
}
void Complex::add(const Complex& other) {
real += other.real;
imag += other.imag;
}
bool is_equal(const Complex& c1, const Complex& c2) {
if (c1.real == c2.real && c1.imag == c2.imag)
{
return true;
}
else
return false;
}
bool is_not_equal(const Complex& c1, const Complex& c2) {
if (c1.real == c2.real && c1.imag == c2.imag)
{
return false;
}
else
return true;
}
double abs(const Complex& c) {
double mol;
mol = sqrt(c.real * c.real + c.imag * c.imag);
return mol;
}
Complex add(const Complex& c1, Complex& c2) {
return Complex(c1.real + c2.real, c1.imag + c2.imag);
}
void output(const Complex& c) {
if (c.imag >= 0)
{
std::cout << c.real <<" + "<< c.imag << "i";
}
else
{
std::cout << c.real << " - " << -c.imag << "i";
}
}
// 待补足头文件
#include"complex.h"
#include <iostream>
#include <iomanip>
#include <complex>
void test_Complex();
void test_std_complex();
int main() {
std::cout << "*******测试1: 自定义类Complex*******\n";
test_Complex();
std::cout << "\n*******测试2: 标准库模板类complex*******\n";
test_std_complex();
}
void test_Complex() {
using std::cout;
using std::endl;
using std::boolalpha;
cout << "类成员测试: " << endl;
cout << Complex::doc << endl << endl;
cout << "Complex对象测试: " << endl;
Complex c1;
Complex c2(3, -4);
Complex c3(c2);
Complex c4 = c2;
const Complex c5(3.5);
cout << "c1 = "; output(c1); cout << endl;
cout << "c2 = "; output(c2); cout << endl;
cout << "c3 = "; output(c3); cout << endl;
cout << "c4 = "; output(c4); cout << endl;
cout << "c5.real = " << c5.get_real()
<< ", c5.imag = " << c5.get_imag() << endl << endl;
cout << "复数运算测试: " << endl;
cout << "abs(c2) = " << abs(c2) << endl;
c1.add(c2);
cout << "c1 += c2, c1 = "; output(c1); cout << endl;
cout << boolalpha;
cout << "c1 == c2 : " << is_equal(c1, c2) << endl;
cout << "c1 != c2 : " << is_not_equal(c1, c2) << endl;
c4 = add(c2, c3);
cout << "c4 = c2 + c3, c4 = "; output(c4); cout << endl;
}
void test_std_complex() {
using std::cout;
using std::endl;
using std::boolalpha;
cout << "std::complex<double>对象测试: " << endl;
std::complex<double> c1;
std::complex<double> c2(3, -4);
std::complex<double> c3(c2);
std::complex<double> c4 = c2;
const std::complex<double> c5(3.5);
cout << "c1 = " << c1 << endl;
cout << "c2 = " << c2 << endl;
cout << "c3 = " << c3 << endl;
cout << "c4 = " << c4 << endl;
cout << "c5.real = " << c5.real()
<< ", c5.imag = " << c5.imag() << endl << endl;
cout << "复数运算测试: " << endl;
cout << "abs(c2) = " << abs(c2) << endl;
c1 += c2;
cout << "c1 += c2, c1 = " << c1 << endl;
cout << boolalpha;
cout << "c1 == c2 : " << (c1 == c2) << endl;
cout << "c1 != c2 : " << (c1 != c2) << endl;
c4 = c2 + c3;
cout << "c4 = c2 + c3, c4 = " << c4 << endl;
}

1.标准库模板类complex在使用形式上更简洁
2.1否,这些函数不需要设为友元
2.2标准库std::complex没有把abs设为友元
2.3紧密协作的类:两个类需要紧密交互时
三。
#pragma once
#include <string>
enum class ControlType { Play, Pause, Next, Prev, Stop, Unknown };
class PlayerControl {
public:
PlayerControl();
ControlType parse(const std::string& control_str); // 实现std::string --> ControlType转换
void execute(ControlType cmd) const; // 执行控制操作(以打印输出模拟)
static int get_cnt();
private:
static int total_cnt;
};
#include "PlayerControl.h"
#include <iostream>
#include <algorithm>
#include <cctype>
int PlayerControl::total_cnt = 0;
PlayerControl::PlayerControl() {}
// 待补足
// 1. 将输入字符串转为小写,实现大小写不敏感
// 2. 匹配"play"/"pause"/"next"/"prev"/"stop"并返回对应枚举
// 3. 未匹配的字符串返回ControlType::Unknown
// 4. 每次成功调用parse时递增total_cnt
PlayerControl::ControlType PlayerControl::parse(const std::string& input) {
std::string lower_input = input;
std::transform(lower_input.begin(), lower_input.end(), lower_input.begin(),
[](unsigned char c) { return std::tolower(c); });
ControlType result = ControlType::Unknown;
if (lower_input == "play") {
result = ControlType::Play;
} else if (lower_input == "pause") {
result = ControlType::Pause;
} else if (lower_input == "next") {
result = ControlType::Next;
} else if (lower_input == "prev") {
result = ControlType::Prev;
} else if (lower_input == "stop") {
result = ControlType::Stop;
}
if (result != ControlType::Unknown) {
total_cnt++;
}
return result;
}
#include "PlayerControl.h"
#include <iostream>
void test() {
PlayerControl controller;
std::string control_str;
std::cout << "Enter Control: (play/pause/next/prev/stop/quit):\n";
while (std::cin >> control_str) {
if (control_str == "quit")
break;
ControlType cmd = controller.parse(control_str);
controller.execute(cmd);
std::cout << "Current Player control: " << PlayerControl::get_cnt() << "\n\n";
}
}
int main() {
test();
}

四。
#pragma once
#include<string>
class Fraction {
private:
int up;
int down;
void reduce();//约分
int gcd(int a, int b)const;//求最大公约数
public:
static const std::string doc;
//构造函数
Fraction(int numerator = 0, int denominator = 1);
Fraction(const Fraction& other);
//成员函数
int get_up()const;
int get_down()const;
Fraction negative()const;
//友元函数声明
friend void output(const Fraction& f);
friend Fraction add(const Fraction& f1, const Fraction& f2);
friend Fraction sub(const Fraction& f1, const Fraction& f2);
friend Fraction mul(const Fraction& f1, const Fraction& f2);
friend Fraction div(const Fraction& f1, const Fraction& f2);
};
#include"Fraction.h"
#include<iostream>
#include<cmath>
const std::string Fraction::doc =
"Fraction类 v 0.01版."
"目前仅支持分数对象的构造、输出、加 / 减 / 乘 / 除运算." ;
int Fraction::gcd(int a, int b)const {
if (a < 0) {
a = -a;
}
if (b < 0) {
b = -b;
}
while (b)
{
int t = b;
b = a % b;
a = t;
}
return a;
}
void Fraction::reduce() {
int common = gcd(up, down);
if (common != 0)
{
up /= common;
down /= common;
}
}
Fraction::Fraction(int numerator, int denominator) :up(numerator), down(denominator) {
reduce();
}
Fraction::Fraction(const Fraction& other):up(other.up),down(other.down){}
int Fraction::get_up()const {
return up;
}
int Fraction::get_down()const {
return down;
}
Fraction Fraction::negative()const {
return Fraction(-up, down);
}
void output(const Fraction& f) {
if (f.down == 0) {
std::cout << "分母不能为0";
return;
}
if (f.down == 1) {
std::cout << f.up;
return;
}
if (f.up < 0 && f.down < 0) {
std::cout << -f.up << "/" << -f.down;
}
if (f.up > 0 && f.down > 0) {
std::cout << f.up << "/" << f.down;
}
if (f.up < 0 && f.down > 0) {
std::cout << f.up << "/" << f.down;
}
if (f.up > 0 && f.down < 0) {
std::cout << -f.up << "/" << -f.down;
}
}
Fraction add(const Fraction& f1, const Fraction& f2) {
int _down = f1.down * f2.down;
int _up = f1.up * f2.down + f2.up * f1.down;
return Fraction(_up, _down);
}
Fraction sub(const Fraction& f1, const Fraction& f2) {
int _down = f1.down * f2.down;
int _up = f1.up * f2.down - f2.up * f1.down;
return Fraction(_up, _down);
}
Fraction mul(const Fraction& f1, const Fraction& f2) {
int _down = f1.down * f2.down;
int _up = f1.up*f2.up;
return Fraction(_up, _down);
}
Fraction div(const Fraction& f1, const Fraction& f2) {
int _down = f1.down * f2.up;
int _up = f1.up * f2.down;
return Fraction(_up, _down);
}
#include "Fraction.h"
#include <iostream>
void test1();
void test2();
int main() {
std::cout << "测试1: Fraction类基础功能测试\n";
test1();
std::cout << "\n测试2: 分母为0测试: \n";
test2();
}
void test1() {
using std::cout;
using std::endl;
cout << "Fraction类测试: " << endl;
cout << Fraction::doc << endl << endl;
Fraction f1(5);
Fraction f2(3, -4), f3(-18, 12);
Fraction f4(f3);
cout << "f1 = "; output(f1); cout << endl;
cout << "f2 = "; output(f2); cout << endl;
cout << "f3 = "; output(f3); cout << endl;
cout << "f4 = "; output(f4); cout << endl;
const Fraction f5(f4.negative());
cout << "f5 = "; output(f5); cout << endl;
cout << "f5.get_up() = " << f5.get_up()
<< ", f5.get_down() = " << f5.get_down() << endl;
cout << "f1 + f2 = "; output(add(f1, f2)); cout << endl;
cout << "f1 - f2 = "; output(sub(f1, f2)); cout << endl;
cout << "f1 * f2 = "; output(mul(f1, f2)); cout << endl;
cout << "f1 / f2 = "; output(div(f1, f2)); cout << endl;
cout << "f4 + f5 = "; output(add(f4, f5)); cout << endl;
}
void test2() {
using std::cout;
using std::endl;
Fraction f6(42, 55), f7(0, 3);
cout << "f6 = "; output(f6); cout << endl;
cout << "f7 = "; output(f7); cout << endl;
cout << "f6 / f7 = "; output(div(f6, f7)); cout << endl;
}

1,我选择的是友元方案,因为运算符重载的自然需求,具有对称性,直接访问私有成员避免函数调用开销

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