drawcall优化 - 无限滚动容器

这是一个前端项目常见的一个问题dc优化。比如一个复杂的背包容器500个元素,如果使用粗暴的实例化500个元素进去,最终的dc无疑会是灾难的。在内存管理和性能角度上讲也是铺张浪费的。

看见效果如下 dc 1091

 

但实际上500个元素itemCell,在一个屏幕视界内能看到和交互的也就6~8个。从效能上考虑,只要能无缝衔接和复用少量的元素就能满足用户需求,根本不需要填鸭式的创建并使用500个itemCell。

基于这个优化方向,做一下简单的规则设计。

 

把屏幕分成3个区块 上下红色是过渡区,用来缓冲蓝色方块的itemCell, 中间绿色是可见有效区,实时一致的显示给到用户的itemcell

我们需要做的几件事是:

1.创建少量的itemCell置于content节点下,暂定18个

2.计算并控制好滑动区域(绿色区域)itemCell的间距大小,按照滑动行程,每2行(4个itemCell)的高度进行一次更新

3.更新的操作是重绘当前的容器子节点,并同时执行ScrollView.scrollToOffset,对齐子节点位置,让用户无感的衔接到重绘后的容器布局和位置,保证观感一致

4.校验并处理滑动上下边界问题。

 

以下是演示效果 dc优化到96 (实际占用只有40左右 ,每个itemCell 占用2)

 

 

废话不多说,上代码

import { _decorator, instantiate, Label, Node, ScrollView,UITransform, Vec2 } from 'cc';
import { UIbase } from '../UIbase';
import { itemCell } from '../../../module_recovery/itemCell';
const { ccclass, property } = _decorator;

@ccclass('UINotice7')
export class UINotice7 extends UIbase {

    @property({ type: Node, displayName: "滑动器" })
    private scrollNode: Node = null;

    @property({ type: Label, displayName: "滚动条真实y值" })
    private offsetLabel: Label = null;

    @property({ displayName: "元素数量" })
    private cellNum: number = 50;

    @property({ displayName: "无限滚动备选item数量" })
    private itemActualCount: number = 18;

    @property({ displayName: "每一页item数量" })
    private itemPageCount: number = 4;

    private scroll;
    
    //拖动窗口高度
    private viewHeigh = 0;
    private celllHeigh = 0;

    public static Instance: UINotice7 = null;

    //元素池
    // private cellPool: any = [];

    //元素下标
    private cellIndex = 0;

    //滚动条换算起点y
    // private transOffsetY = 0;

    //数据池
    private dataPool: any = [];

    //容器触底
    private isBottom = false;

    _onLoad(): void {
        UINotice7.Instance = this;
        this.node.active = false;

        // CMF.Instance.zIndex(this.node, UIZindex.UINotice2);
        this.scroll = this.scrollNode.getComponent(ScrollView)

        const cellNode = this.scroll.node.children[0].children[0].children[0];
        this.celllHeigh = cellNode.getComponent(UITransform).height;


        //生成数据池
        for (let index = 0; index < this.cellNum; index++) {
            this.dataPool.push(index)
        }
        console.log("初始化 this.dataPool  " + this.dataPool.length)

        // //动态创建阵列节点 全部
        // for (let index = 0; index < this.cellNum - 1; index++) {
        //     let insNode = instantiate(cellNode);
        //     insNode.setParent(this.scroll.node.children[0].children[0]);
        // }

        //动态创建 有限的阵列节点 ,n = itemActualCount
        for (let index = 0; index < this.itemActualCount - 1; index++) {
            let insNode = instantiate(cellNode);
            insNode.setParent(this.scroll.node.children[0].children[0]);
        }

        this.initItemCellData()

        this.scroll.node.on("scrolling", this.scrolling, this);
        this.scroll.node.on("scroll-began", this.scrollBegan, this);
        // this.scroll.node.on("scroll-to-top", () => { console.log("scroll-to-top") }, this);
        // this.scroll.node.on("scroll-to-bottom", () => { console.log("scroll-to-bottom") }, this);
        this.scroll.node.on("scroll-ended", this.scrollEnd, this);

        this.viewHeigh = this.scroll.node.children[0].getComponent(UITransform).height;
        console.log("窗口可以显示 n行元素: " + this.viewHeigh / this.celllHeigh)
    }


    //初始化item数据
    initItemCellData() {
        let contentNode = this.scrollNode.getChildByPath("view/content");
        console.log("更新cell 数据下标 " + this.cellIndex)
        for (let index = 0; index < contentNode.children.length; index++) {
            let element = contentNode.children[index];
            if (this.dataPool.length > this.cellIndex + index) {
                let dataId = this.dataPool[this.cellIndex + index]
                let itemC = element.getComponent(itemCell);
                itemC.init(dataId);
                element.active = true;
            }
            else {
                element.active = false;
                this.isBottom = true;
            }
        }
    }

    _onDestroy(): void {
        UINotice7.Instance = null;
    }

    scrolling(scrollview: ScrollView, eventType, customEventData) {
        // let tmpPercent = 0.5 //翻页触发百分比
        let offsetY = this.scrollNode.getComponent(ScrollView).getScrollOffset().y;
        let changeHeigh = this.celllHeigh * 2
        let Redundant = this.viewHeigh / 2//冗余的Y空间
        // console.log("scrolling " + "," + offsetY_percent.toFixed(2));

        if (!this.isBottom && offsetY >= changeHeigh + Redundant) {
            //刷新,数据下标 向下翻动一页
            this.cellIndex += this.itemPageCount;
            console.log("cellIndex + ", this.itemPageCount, this.cellIndex)
            this.refreshContent(- changeHeigh);
        }
        else if (this.cellIndex >= this.itemPageCount && offsetY <= (Redundant - changeHeigh)) {
            //刷新,数据下标 向下翻动一页
            this.cellIndex -= this.itemPageCount;
            this.refreshContent(changeHeigh);
            this.isBottom = false;
        }
    }

    scrollBegan(scrollview: ScrollView, eventType, customEventData) {
        // this.lastoffsetY = this.scrollNode.getComponent(ScrollView).getScrollOffset().y;
        // console.log("scrollBegan " + "," + this.lastoffsetY);
    }

    scrollEnd(scrollview: ScrollView, eventType, customEventData) {
        let offsetY = this.scrollNode.getComponent(ScrollView).getScrollOffset().y;
        console.log("scrollEnd " + "," + offsetY);
    }

    protected update(dt: number): void {
        this.offsetLabel.string = "Y坐标 " + this.scrollNode.getComponent(ScrollView).getScrollOffset().y.toFixed(2);

    }

    //动态刷新容器阵列
    private refreshContent(toOffsetY) {
        toOffsetY = toOffsetY - 20
        if (this.cellIndex > this.dataPool.length - this.itemPageCount) {
            this.cellIndex = this.dataPool.length - this.itemPageCount;
        }
        if (this.cellIndex < 0)
            this.cellIndex = 0;

        console.log("动态更新阵列 元素下标" + this.cellIndex, "翻页重定位 deltaY " + toOffsetY)
        //动态刷新容器阵列
        this.initItemCellData()

        //更新滚动条y
        let offsetY = this.scrollNode.getComponent(ScrollView).getScrollOffset().y;
        this.scrollNode.getComponent(ScrollView).scrollToOffset(new Vec2(0, offsetY + toOffsetY))
    }
}

 

posted @ 2024-05-14 15:16  虚空中的天行者  阅读(84)  评论(0)    收藏  举报