【代码片段】Qt6.2.4 C++种的信号和槽

参考

注意

对于哪里需要用到指针,哪里需要地址还不是很明白,逻辑可以参考

环境

环境 版本
windows 10
QT 6.2.4
Qt Creator 8.0.1 (Community)
qmake

项目结构

image

代码思路

mainwindow 调用封装的类的函数,封装的函数处理后会通过发送的信号
通过 connect 方法可以将信号与槽进行连接

  1. mainwindow.cpp 会调用 showclickitem.cpp 的槽函数 void click();
public slots:
    void click();
  1. showclickitem.cpp 的槽函数处理结束后会发送信号 void onNotice();
signals:
    void onNotice();
  1. 在 mainwindow.cpp 的构造函数中连接 showclickitem.cpp 信号 onNotice(),然后调用 mainwindow.cpp 中的槽函数 showKeyContent()
connect(&showClickItem, SIGNAL(onNotice()), this, SLOT(showKeyContent()));

完整代码

main.cpp

#include "mainwindow.h"

#include <QApplication>

int main(int argc, char *argv[])
{
    QApplication a(argc, argv);
    MainWindow w;
    w.show();
    return a.exec();
}

mainwindow.h

#ifndef MAINWINDOW_H
#define MAINWINDOW_H

#include "showclickitem.h"

#include <QMainWindow>

QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; }
QT_END_NAMESPACE

class MainWindow : public QMainWindow
{
    Q_OBJECT

public:
    MainWindow(QWidget *parent = nullptr);
    ~MainWindow();

public slots:
    void on_pushButton_clicked();
    void on_listWidget_clicked(const QModelIndex &index);
    void showKeyContent();

private:
    Ui::MainWindow *ui;
    ShowClickItem showClickItem;
};
#endif // MAINWINDOW_H

mainwindow.cpp

#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QListWidgetItem>
#include <QMouseEvent>

MainWindow::MainWindow(QWidget *parent)
    : QMainWindow(parent)
    , ui(new Ui::MainWindow)
{
    ui->setupUi(this);

     connect(&showClickItem, SIGNAL(onNotice()), this, SLOT(showKeyContent()));
}

MainWindow::~MainWindow()
{
    delete ui;
}


void MainWindow::on_pushButton_clicked()
{
    ui->listWidget->addItem(ui->lineEdit->text());
}


void MainWindow::on_listWidget_clicked(const QModelIndex &index)
{
    showClickItem.click();

}

void MainWindow::showKeyContent()
{
    QListWidgetItem *item = ui->listWidget->currentItem();
    qDebug()<<item->text();
}


mainwindow.ui

<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
 <class>MainWindow</class>
 <widget class="QMainWindow" name="MainWindow">
  <property name="geometry">
   <rect>
    <x>0</x>
    <y>0</y>
    <width>800</width>
    <height>600</height>
   </rect>
  </property>
  <property name="windowTitle">
   <string>MainWindow</string>
  </property>
  <widget class="QWidget" name="centralwidget">
   <widget class="QListWidget" name="listWidget">
    <property name="geometry">
     <rect>
      <x>270</x>
      <y>200</y>
      <width>256</width>
      <height>192</height>
     </rect>
    </property>
   </widget>
   <widget class="QPushButton" name="pushButton">
    <property name="geometry">
     <rect>
      <x>360</x>
      <y>60</y>
      <width>80</width>
      <height>24</height>
     </rect>
    </property>
    <property name="text">
     <string>追加</string>
    </property>
   </widget>
   <widget class="QLineEdit" name="lineEdit">
    <property name="geometry">
     <rect>
      <x>340</x>
      <y>110</y>
      <width>113</width>
      <height>23</height>
     </rect>
    </property>
   </widget>
  </widget>
  <widget class="QMenuBar" name="menubar">
   <property name="geometry">
    <rect>
     <x>0</x>
     <y>0</y>
     <width>800</width>
     <height>21</height>
    </rect>
   </property>
  </widget>
  <widget class="QStatusBar" name="statusbar"/>
 </widget>
 <resources/>
 <connections/>
</ui>

showclickitem.h

#ifndef SHOWCLICKITEM_H
#define SHOWCLICKITEM_H

#include <QObject>

class ShowClickItem : public QObject
{
    Q_OBJECT
public:
    explicit ShowClickItem(QObject *parent = nullptr);

signals:
    void onNotice();

public slots:
    void click();

};

#endif // SHOWCLICKITEM_H

showclickitem.cpp

#include "showclickitem.h"
#include "QDebug"

ShowClickItem::ShowClickItem(QObject *parent)
    : QObject{parent}
{

}

void ShowClickItem::click()
{
    qDebug() << "处理结束发送信号";
    emit  onNotice();
}

posted @ 2022-09-21 22:32  夏秋初  阅读(110)  评论(0)    收藏  举报