shader 2d 影子
shader 简单应用 2d 影子
uv 翻转 v 后,采样目标纹理,舍弃透明部分,非透明部分按设定颜色输出。

Shader "Custom/ImageEffect/Shadow2d"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
_ShadowColor("ShadowColor",Color)=(1,1,1,1)
}
SubShader
{
Cull Off ZWrite Off ZTest Always
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
};
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv =float2(v.uv.x,1-v.uv.y);
return o;
}
sampler2D _MainTex;
fixed4 _ShadowColor;
fixed4 frag (v2f i) : SV_Target
{
fixed4 col = tex2D(_MainTex, i.uv);
clip(col.a-0.1);
return _ShadowColor;
}
ENDCG
}
}
}
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