作业

编程题

设计一副牌Poker的外部类和一张牌Card的内部类。

(1)Poker类中定义私有成员花色数组、点数数组以及一副牌的数组属性,提供构造方法(创建并初始化一副牌的数组)、随机洗牌方法shuffle(Math.random()获取[0,1)的随机数;获取[n,m)的随机数公式为Math.random()*(m-n)+n)和发牌方法deal。

(2)Card类中定义花色和点数属性,提供打印信息方法。

(3)定义测试类并在main()方法中创建一副牌Poker对象,并调用shufle()进行洗牌,调用deal()进行发牌。

 

package wuwu;

class Poker {

        
            public class Card
            {
                private String suite; 
                private int face; 
         
                public Card(String suite, int face)
                {
                    this.suite = suite;
                    this.face = face;
                }
                public String toString()
                {
                    String faceStr = "";
                    switch (face)
                    {
                    case 1:
                        faceStr = "A";
                        break;
                    case 11:
                        faceStr = "J";
                        break;
                    case 12:
                        faceStr = "Q";
                        break;
                    case 13:
                        faceStr = "K";
                        break;
                    default:
                        faceStr = String.valueOf(face);
                    }
                    return suite + faceStr;
                }
            }
         
            private static String[] suites = { "黑桃", "红桃", "梅花", "方块" };
            private static int[] faces = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 };
            private Card[] cards;
         
            public Poker()
            {
                cards = new Card[52];
                for (int i = 0; i < suites.length; i++)
                {
                    for (int j = 0; j < faces.length; j++)
                    {
                        cards[i * 13 + j] = new Card(suites[i], faces[j]);
                    }
                }
            }
         
             
            public void shuffle()
            {
                int len = cards.length;
                for (int i = 0; i < len; i++)
                {
                    int index = (int) (Math.random() * len);
                    Card temp = cards[index];
                    cards[index] = cards[i];
                    cards[i] = temp;
                }
            }
         
            
            public Card getCard(int index)
            {
                return cards[index];
            }
            
        }
package wuwu;

public class dsd {
    public static void main(String[] args) {
        Poker poker=new Poker();
        poker.shuffle();
        Poker.Card c1 = poker.getCard(0);  
        Poker.Card c2 = poker.getCard(1);    
        System.out.println(c1);       
        System.out.println(c2);      
 
    }


}

编程题

设计一个用户类User,类中的变量有用户名、密码和记录用户数量的变量,定义3个构造方法:无参的、为用户名赋值的、为用户名和密码赋值的,还有获取和设置密码的方法和返回类信息的方法。

 

 

 

 

package wuwu;

public class User {
    private String name;
    private String password;
    public User() {
    };
    public User(String name) {
        this.name=name;
    }
    public User(String name ,String password) {
        this.name =name;
        this.password =password;
    }
    public String getName(){
          return name;
         }
         public void setName(String name){
          this.name=name;
         }
         public String getPassword(){
          return password;
         }
         public void setPassword(String password){
          this.password=password;
         }
         public void print(){
          System.out.println("用户名:"+name+"\t"+",密码:"+password);
         }
        
        }
        



package wuwu;

public class wudi {
    public static void main(String args[]){
          User user1=new User("李四","131415");
          user1.print();
          User user2=new User("张三","215451");
          user2.print();
          User user3=new User("王五","17119555");
          user3.print();
         

}
}

 

 

posted @ 2022-03-26 11:28  孽风  阅读(207)  评论(0)    收藏  举报