实验二
实验任务一
#pragma once #include <string> // 类T: 声明 class T { // 对象属性、方法 public: T(int x = 0, int y = 0); // 普通构造函数 T(const T &t); // 复制构造函数 T(T &&t); // 移动构造函数 ~T(); // 析构函数 void adjust(int ratio); // 按系数成倍调整数据 void display() const; // 以(m1, m2)形式显示T类对象信息 private: int m1, m2; // 类属性、方法 public: static int get_cnt(); // 显示当前T类对象总数 public: static const std::string doc; // 类T的描述信息 static const int max_cnt; // 类T对象上限 private: static int cnt; // 当前T类对象数目 // 类T友元函数声明 friend void func(); }; // 普通函数声明 void func();
#include "T.h" #include <iostream> #include <string> // 类T实现 // static成员数据类外初始化 const std::string T::doc{"a simple class sample"}; const int T::max_cnt = 999; int T::cnt = 0; // 类方法 int T::get_cnt() { return cnt; } // 对象方法 T::T(int x, int y): m1{x}, m2{y} { ++cnt; std::cout << "T constructor called.\n"; } T::T(const T &t): m1{t.m1}, m2{t.m2} { ++cnt; std::cout << "T copy constructor called.\n"; } T::T(T &&t): m1{t.m1}, m2{t.m2} { ++cnt; std::cout << "T move constructor called.\n"; } T::~T() { --cnt; std::cout << "T destructor called.\n"; } void T::adjust(int ratio) { m1 *= ratio; m2 *= ratio; } void T::display() const { std::cout << "(" << m1 << ", " << m2 << ")" ; } // 普通函数实现 void func() { T t5(42); t5.m2 = 2049; std::cout << "t5 = "; t5.display(); std::cout << '\n'; }
#include "T.h" #include <iostream> void test_T(); int main() { std::cout << "test Class T: \n"; test_T(); std::cout << "\ntest friend func: \n"; func(); } void test_T() { using std::cout; using std::endl; cout << "T info: " << T::doc << endl; cout << "T objects'max count: " << T::max_cnt << endl; cout << "T objects'current count: " << T::get_cnt() << endl << endl; T t1; cout << "t1 = "; t1.display(); cout << endl; T t2(3, 4); cout << "t2 = "; t2.display(); cout << endl; T t3(t2); t3.adjust(2); cout << "t3 = "; t3.display(); cout << endl; T t4(std::move(t2)); cout << "t4 = "; t4.display(); cout << endl; cout << "test: T objects'current count: " << T::get_cnt() << endl; }

问题1:T.h中,在类T内部,已声明 func 是T的友元函数。在类外部,去掉line36,重新编译,程序能否正常运行。如果能,回答YES;如果不能,以截图形式提供编译报错信息,说明原因。
答:不能,友元函数func需要在类外声明才可以在类外使用。
问题2:T.h中,line9-12给出了各种构造函数、析构函数。总结它们各自的功能、调用时机。
答:普通构造函数:功能为初始化对象的成员变量,调用时机为创建新对象时。
复制构造函数:功能为用一个已存在的同类型对象来初始化新对象,调用时机为用同类对象初始化新对象时。
移动构造函数:功能为用一个即将被销毁的同类型对象的资源来初始化新对象,调用时机为用右值对象初始化新对象时。
析构函数:功能为在对象生命周期结束时,执行资源清理操作,调用时机为对象的生命周期结束时。
问题3:T.cpp中,line13-15,剪切到T.h的末尾,重新编译,程序能否正确编译。如不能,以截图形式给出报错信息,分析原因。
答:不能,static成员在类中只是只是声明,需要另外初始化,否则会导致类的静态成员变量出现多重定义的错误。
实验任务2
#define _CRT_SECURE_NO_WARNINGS #include <iostream> #include <iomanip> #include <complex> class Complex { public: // 构造函数 Complex(double real = 0, double imag = 0) : real_(real), imag_(imag) {} // 拷贝构造函数 Complex(const Complex& other) : real_(other.real_), imag_(other.imag_) {} // 赋值运算符重载 Complex& operator=(const Complex& other) { if (this != &other) { real_ = other.real_; imag_ = other.imag_; } return *this; } // 获取实部和虚部 double get_real() const { return real_; } double get_imag() const { return imag_; } // 复数加法 void add(const Complex& other) { real_ += other.real_; imag_ += other.imag_; } // 复数绝对值 double abs() const { return std::sqrt(real_ * real_ + imag_ * imag_); } // 打印复数 static void output(const Complex& c) { std::cout << "(" << c.real_ << ", " << c.imag_ << ")"; } // 静态成员变量 static const char* doc; private: double real_; double imag_; }; // 静态成员变量定义 const char* Complex::doc = "Complex class with real and imaginary parts."; bool is_equal(const Complex& c1, const Complex& c2) { return c1.get_real() == c2.get_real() && c1.get_imag() == c2.get_imag(); } bool is_not_equal(const Complex& c1, const Complex& c2) { return !(is_equal(c1, c2)); } Complex add(const Complex& c1, const Complex& c2) { return Complex(c1.get_real() + c2.get_real(), c1.get_imag() + c2.get_imag()); } void test_Complex(); void test_std_complex(); int main() { std::cout << "*******测试1: 自定义类Complex*******\n"; test_Complex(); std::cout << "\n*******测试2: 标准库模板类complex*******\n"; test_std_complex(); } void test_Complex() { using std::cout; using std::endl; using std::boolalpha; cout << "类成员测试: " << endl; cout << Complex::doc << endl << endl; cout << "Complex对象测试: " << endl; Complex c1; Complex c2(3, -4); Complex c3(c2); Complex c4 = c2; const Complex c5(3.5); cout << "c1 = "; Complex::output(c1); cout << endl; cout << "c2 = "; Complex::output(c2); cout << endl; cout << "c3 = "; Complex::output(c3); cout << endl; cout << "c4 = "; Complex::output(c4); cout << endl; cout << "c5.real = " << c5.get_real() << ", c5.imag = " << c5.get_imag() << endl << endl; cout << "复数运算测试: " << endl; cout << "abs(c2) = " << c2.abs() << endl; c1.add(c2); cout << "c1 += c2, c1 = "; Complex::output(c1); cout << endl; cout << boolalpha; cout << "c1 == c2 : " << is_equal(c1, c2) << endl; cout << "c1 != c2 : " << is_not_equal(c1, c2) << endl; c4 = add(c2, c3); cout << "c4 = c2 + c3, c4 = "; Complex::output(c4); cout << endl; } void test_std_complex() { using std::cout; using std::endl; using std::boolalpha; cout << "std::complex<double>对象测试: " << endl; std::complex<double> c1; std::complex<double> c2(3, -4); std::complex<double> c3(c2); std::complex<double> c4 = c2; const std::complex<double> c5(3.5); cout << "c1 = " << c1 << endl; cout << "c2 = " << c2 << endl; cout << "c3 = " << c3 << endl; cout << "c4 = " << c4 << endl; cout << "c5.real = " << c5.real() << ", c5.imag = " << c5.imag() << endl << endl; cout << "复数运算测试: " << endl; cout << "abs(c2) = " << abs(c2) << endl; c1 += c2; cout << "c1 += c2, c1 = " << c1 << endl; cout << boolalpha; cout << "c1 == c2 : " << (c1 == c2) << endl; cout << "c1 != c2 : " << (c1 != c2) << endl; c4 = c2 + c3; cout << "c4 = c2 + c3, c4 = " << c4 << endl; }

问题1:比较自定义类 Complex 和标准库模板类 complex 的用法,在使用形式上,哪一种更简洁?函数和运算内在有关联吗?
答:标准库模板类complex更简洁,有关联。
问题2:2-1:自定义 Complex 中, output/abs/add/ 等均设为友元,它们真的需要访问私有数据吗?(回答“是/否”并给出理由)2-2:标准库 std::complex 是否把 abs 设为友元?(查阅 cppreference后回答)2-3:什么时候才考虑使用 friend?总结你的思考。
2-1 答:是,因为自定义Complex类的核心数据被声明为私有成员,而这些友元函数的功能必须依赖这些私有数据才能实现。
2-2 答:否,因为abs通过调用两个public接口就可以获取所需数据,不需要依赖友元机制。
2-3 答:由于friend的核心作用是突破类的封装边界,因此要在避免过度破坏封装性的条件下使用,例如非成员函数需要访问内部数据等情况。
问题3:如果构造对象时禁用=形式,即遇到 Complex c4 = c2; 编译报错,类Complex的设计应如何调整?
答:将拷贝函数声明为explicit,禁止编译器的拷贝初始化。
实验任务3
#pragma once #include <string> enum class ControlType {Play, Pause, Next, Prev, Stop, Unknown}; class PlayerControl { public: PlayerControl(); ControlType parse(const std::string& control_str); // 实现std::string --> ControlType转换 void execute(ControlType cmd) const; // 执行控制操作(以打印输出模拟) static int get_cnt(); private: static int total_cnt; };
#include "PlayerControl.h" #include <iostream> #include <algorithm> int PlayerControl::total_cnt = 0; PlayerControl::PlayerControl() {} // 待补足 // 1. 将输入字符串转为小写,实现大小写不敏感 // 2. 匹配"play"/"pause"/"next"/"prev"/"stop"并返回对应枚举 // 3. 未匹配的字符串返回ControlType::Unknown // 4. 每次成功调用parse时递增total_cnt ControlType PlayerControl::parse(const std::string& control_str) { std::string lower_str = control_str; std::transform(lower_str.begin(), lower_str.end(), lower_str.begin(), ::tolower); if (lower_str == "play") { total_cnt++; return ControlType::Play; } else if (lower_str == "pause") { total_cnt++; return ControlType::Pause; } else if (lower_str == "next") { total_cnt++; return ControlType::Next; } else if (lower_str == "prev") { total_cnt++; return ControlType::Prev; } else if (lower_str == "stop") { total_cnt++; return ControlType::Stop; } return ControlType::Unknown; } void PlayerControl::execute(ControlType cmd) const { switch (cmd) { case ControlType::Play: std::cout << "[play] Playing music...\n"; break; case ControlType::Pause: std::cout << "[Pause] Music paused\n"; break; case ControlType::Next: std::cout << "[Next] Skipping to next track\n"; break; case ControlType::Prev: std::cout << "[Prev] Back to previous track\n"; break; case ControlType::Stop: std::cout << "[Stop] Music stopped\n"; break; default: std::cout << "[Error] unknown control\n"; break; } } int PlayerControl::get_cnt() { return total_cnt; }
#include "PlayerControl.h" #include <iostream> void test() { PlayerControl controller; std::string control_str; std::cout << "Enter Control: (play/pause/next/prev/stop/quit):\n"; while(std::cin >> control_str) { if(control_str == "quit") break; ControlType cmd = controller.parse(control_str); controller.execute(cmd); std::cout << "Current Player control: " << PlayerControl::get_cnt() << "\n\n"; } } int main() { test(); }

实验任务4
#include <iostream> #include <string> using namespace std; class Fraction { private: int up,down; public: static const std::string doc; Fraction(int u = 0, int d = 1); Fraction(const Fraction& f); int get_up() const; int get_down() const; Fraction negative() const; friend void output(const Fraction& f); friend Fraction add(const Fraction& f1, const Fraction& f2); friend Fraction sub(const Fraction& f1, const Fraction& f2); friend Fraction mul(const Fraction& f1, const Fraction& f2); friend Fraction div(const Fraction& f1, const Fraction& f2); ~Fraction(); };
#include "Fraction.h" #include <bits/stdc++.h> const std::string Fraction::doc = "Fraction类 v 0.01版. \n目前仅支持分数对象的构造、输出、加/减/乘/除运算."; Fraction::Fraction(int u, int d) : up(u), down(d) { } Fraction::Fraction(const Fraction& f) : up(f.up), down(f.down) {} int Fraction::get_up() const { return up; } int Fraction::get_down() const { return down; } Fraction Fraction::negative() const { return Fraction(-up, down); } void output(const Fraction& f) { int up = f.get_up(),down = f.get_down(); if(down == 0) { cout << "分母不能为0!"; }else { if (down < 0) { up = -up; down = -down; } int x = __gcd(abs(up), abs(down)); up /= x; down /= x; if(up == 0) cout<<"0"; else if(down == 1) cout<<up; else cout << up << "/" << down; } } Fraction add(const Fraction& f1, const Fraction& f2) { return Fraction(f1.get_up() * f2.get_down() + f2.get_up() * f1.get_down(), f1.get_down() * f2.get_down()); } Fraction sub(const Fraction& f1, const Fraction& f2) { return Fraction(f1.get_up() * f2.get_down() - f2.get_up() * f1.get_down(), f1.get_down() * f2.get_down()); } Fraction mul(const Fraction& f1, const Fraction& f2) { return Fraction(f1.get_up() * f2.get_up(), f1.get_down() * f2.get_down()); } Fraction div(const Fraction& f1, const Fraction& f2) { return Fraction(f1.get_up() * f2.get_down(), f1.get_down() * f2.get_up()); } Fraction::~Fraction() {}
#include "Fraction.h" #include <iostream> void test1(); void test2(); int main() { std::cout << "测试1: Fraction类基础功能测试\n"; test1(); std::cout << "\n测试2: 分母为0测试: \n"; test2(); } void test1() { using std::cout; using std::endl; cout << "Fraction类测试: " << endl; cout << Fraction::doc << endl << endl; Fraction f1(5); Fraction f2(3, -4), f3(-18, 12); Fraction f4(f3); cout << "f1 = "; output(f1); cout << endl; cout << "f2 = "; output(f2); cout << endl; cout << "f3 = "; output(f3); cout << endl; cout << "f4 = "; output(f4); cout << endl; const Fraction f5(f4.negative()); cout << "f5 = "; output(f5); cout << endl; cout << "f5.get_up() = " << f5.get_up() << ", f5.get_down() = " << f5.get_down() << endl; cout << "f1 + f2 = "; output(add(f1, f2)); cout << endl; cout << "f1 - f2 = "; output(sub(f1, f2)); cout << endl; cout << "f1 * f2 = "; output(mul(f1, f2)); cout << endl; cout << "f1 / f2 = "; output(div(f1, f2)); cout << endl; cout << "f4 + f5 = "; output(add(f4, f5)); cout << endl; } void test2() { using std::cout; using std::endl; Fraction f6(42, 55), f7(0, 3); cout << "f6 = "; output(f6); cout << endl; cout << "f7 = "; output(f7); cout << endl; cout << "f6 / f7 = "; output(div(f6, f7)); cout << endl; }

问题1:分数的输出和计算, output/add/sub/mul/div ,你选择的是哪一种设计方案?(友元/自由函数/命名空间+自由函数/类+static)你的决策理由?如友元方案的优缺点、静态成员函数方案的适用场景、命名空间方案的考虑因素等。
答:选的是类 + static 成员函数,因为这样既能保证封装性,又可以明确操作与类的关联。

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