随笔分类 - 随便学学
摘要:物体的顶点着色器lighting_maps #version 330 core layout (location = 0) in vec3 aPos; layout (location = 1) in vec3 aNormal; layout (location = 2) in vec2 aTexC
阅读全文
摘要:效果,按下wasdqr可以平移,鼠标拖动可以旋转,滑轮可以缩放 照相机类头文件 #pragma once #include <QVector3D> #include <QMatrix4x4> #include <QKeyEvent> enum Camera_Movement { FORWARD,//
阅读全文
摘要:https://learnopengl-cn.github.io/
阅读全文
摘要:头文件 #include <QOpenGLWidget> #include <QOpenGLExtraFunctions> #include <QOpenGLFunctions_3_3_Core> #include <QOpenGLShader> #include <QOpenGLShaderPro
阅读全文
摘要:顶点着色器 #version 330 core layout (location = 0) in vec3 aPos; layout (location = 1) in vec3 aColor; layout (location = 2) in vec2 aTexCoord; out vec3 ou
阅读全文
摘要:vert #version 330 core layout (location = 0) in vec3 aPos; layout (location = 1) in vec3 aColor; layout (location = 2) in vec2 aTexCoord; out vec3 our
阅读全文
摘要:colortriangle.vert #version 330 core layout (location = 0) in vec3 aPos; layout (location = 1) in vec3 aColor; out vec3 ourColor; uniform float xOffse
阅读全文
摘要:顶点着色器 out vec3 Color是为了给片段着色器传参 #version 130 in vec3 VertexPosition; in vec3 VertexColor; out vec3 Color; void main() { Color = VertexColor; gl_Positi
阅读全文

浙公网安备 33010602011771号