随笔分类 -  随便学学

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posted @ 2021-08-25 12:54 一拳超人的逆袭 阅读(104) 评论(0) 推荐(0)
摘要:物体的顶点着色器lighting_maps #version 330 core layout (location = 0) in vec3 aPos; layout (location = 1) in vec3 aNormal; layout (location = 2) in vec2 aTexC 阅读全文
posted @ 2021-07-13 16:13 一拳超人的逆袭 阅读(79) 评论(0) 推荐(0)
摘要:效果,按下wasdqr可以平移,鼠标拖动可以旋转,滑轮可以缩放 照相机类头文件 #pragma once #include <QVector3D> #include <QMatrix4x4> #include <QKeyEvent> enum Camera_Movement { FORWARD,// 阅读全文
posted @ 2021-07-13 10:41 一拳超人的逆袭 阅读(133) 评论(0) 推荐(0)
摘要:https://learnopengl-cn.github.io/ 阅读全文
posted @ 2021-07-12 17:03 一拳超人的逆袭 阅读(44) 评论(0) 推荐(0)
摘要:头文件 #include <QOpenGLWidget> #include <QOpenGLExtraFunctions> #include <QOpenGLFunctions_3_3_Core> #include <QOpenGLShader> #include <QOpenGLShaderPro 阅读全文
posted @ 2021-07-12 15:14 一拳超人的逆袭 阅读(62) 评论(0) 推荐(0)
摘要:顶点着色器 #version 330 core layout (location = 0) in vec3 aPos; layout (location = 1) in vec3 aColor; layout (location = 2) in vec2 aTexCoord; out vec3 ou 阅读全文
posted @ 2021-07-12 11:10 一拳超人的逆袭 阅读(87) 评论(0) 推荐(0)
摘要:vert #version 330 core layout (location = 0) in vec3 aPos; layout (location = 1) in vec3 aColor; layout (location = 2) in vec2 aTexCoord; out vec3 our 阅读全文
posted @ 2021-07-09 17:10 一拳超人的逆袭 阅读(54) 评论(0) 推荐(0)
摘要:colortriangle.vert #version 330 core layout (location = 0) in vec3 aPos; layout (location = 1) in vec3 aColor; out vec3 ourColor; uniform float xOffse 阅读全文
posted @ 2021-07-09 15:37 一拳超人的逆袭 阅读(65) 评论(0) 推荐(0)
摘要:顶点着色器 out vec3 Color是为了给片段着色器传参 #version 130 in vec3 VertexPosition; in vec3 VertexColor; out vec3 Color; void main() { Color = VertexColor; gl_Positi 阅读全文
posted @ 2021-07-09 10:41 一拳超人的逆袭 阅读(76) 评论(0) 推荐(0)
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posted @ 2021-07-08 14:05 一拳超人的逆袭 阅读(46) 评论(0) 推荐(0)