2008年11月1日

摘要: Now that you have a sense of what HLSL vertex and pixel shaders look like and how they interact with the low-level assembly shaders, we can discuss some of the details of the language itself. 现在你已经... 阅读全文

posted @ 2008-11-01 21:35 活着就是幸福 阅读(227) 评论(0) 推荐(0)

摘要: Ignored. 阅读全文

posted @ 2008-11-01 20:46 活着就是幸福 阅读(159) 评论(0) 推荐(0)

摘要: Below, we see a simple HLSL procedural wood pixel shader. This pixel shader, which is written to work with the vertex shader we just described, will be compiled for the ps_2_0 target. 下面,我们看看一个简单的用程序... 阅读全文

posted @ 2008-11-01 18:53 活着就是幸福 阅读(338) 评论(0) 推荐(0)

摘要: A Simple Example 一个简单的例程 Before presenting an exhaustive description of the HLSL, let's first have a look at one HLSL vertex shader and one HLSL pixel shader taken from an application which renders ... 阅读全文

posted @ 2008-11-01 18:16 活着就是幸福 阅读(323) 评论(0) 推荐(0)

摘要: Introduction 介绍 One of the most empowering new components of DirectX 9 is the High Level Shading Language (HLSL). Using this standard high level language, shader writers are able to think at the alg... 阅读全文

posted @ 2008-11-01 17:39 活着就是幸福 阅读(297) 评论(0) 推荐(0)