09 2017 档案

(转)Unity 3D中的无限大地形的生成和调度
摘要:随着硬件性能的不断提高,游戏的地形变得越来越大也更加细节化了(增加了更有特点的地形,大片的草地,还添加了树木,水等物体。在过去几年时间里,地形已经逐渐增加到长达数百平方英里,特别是在RPG游戏中。 在本教程中,我将向您展示如何生成需要超级长的时间才能浏览完的3D地形。我们将使用Unity3D引擎和C#语言编写代码。需要一些基本的编程知识——尽管完整的源代码可以免费下载(见下文),但在本文中,我只会... 阅读全文

posted @ 2017-09-23 18:01 虎鲨 阅读(2162) 评论(0) 推荐(1)

(翻译)Unity中,在Terrain上绘制网格
摘要:Draw grid on the terrain in Unity Jan 23, 2015 Drawing grid on the terrain is used in lot of game genres – RTS, Simulation, Tower defense, etc. It can be done very easily in Unity. Here is som... 阅读全文

posted @ 2017-09-21 22:22 虎鲨 阅读(2999) 评论(0) 推荐(0)

Tips
摘要:按下回车后取消焦点: Notify当前控件, Method中关联RemoveFocus方法 在代码中处理动画: 代码:public TweenScale myTween; 关联:关联改动画所在的gameobject。 代码处理perfab: 代码: public GameObject somethi 阅读全文

posted @ 2017-09-14 18:02 虎鲨 阅读(195) 评论(0) 推荐(0)

(翻译)Importing models-FBX Importer - Animations Tab
摘要:FBX Importer - Animations Tab Animations Bake Animations Enable this when using IK or simulation in your animation package. Unity will convert to forw 阅读全文

posted @ 2017-09-06 13:57 虎鲨 阅读(373) 评论(0) 推荐(0)

(翻译)Importing models-Models
摘要:Model files that are placed in the Assets folder in your Unity project are automatically imported and stored as Unity Assets. A model file can contain 阅读全文

posted @ 2017-09-06 13:56 虎鲨 阅读(524) 评论(0) 推荐(0)

(翻译)Importing models-FBX Importer, Rig options
摘要:FBX Importer, Rig options The Rig tab allows you to assign or create an avatar definition to your imported skinned model so that you can animate it - 阅读全文

posted @ 2017-09-06 13:56 虎鲨 阅读(168) 评论(0) 推荐(0)

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