system指令
一、光标
1、隐藏光标
void HideCursor()
{
CONSOLE_CURSOR_INFO cursor_info = {1, 0};
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}//隐藏光标
2、获取光标位置
作者觉得这个指令不是很常用,备用吧。
函数返回 COORD 类型的指针位置,用 .x .y 获取 x y 坐标
COORD GetCursorPos()
{
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_SCREEN_BUFFER_INFO bInfo;
GetConsoleScreenBufferInfo(hOut, &bInfo);
return bInfo.dwCursorPosition;
}//获取光标位置
3、移动光标
参数分别是目标位置的 x y 坐标
void gotoxy(int x, int y)
{
HANDLE hout;
COORD pos;
pos.X = x;
pos.Y = y;
hout = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(hout, pos);
} //移动光标
二、窗口大小
1、调整大小
作为一个像样的游戏窗口总有一个合适的大小,不可能用控制台默认的奇怪的大小。
参数分别为窗口行列的数量
void setsize(int col, int row)
{
char cmd[64];
sprintf(cmd, "mode con cols=%d lines=%d", col, row);
system(cmd);
}//调整窗口大小
2、固定大小
调完大小,会发现一个问题:有些不听话的玩家会自行调整窗口大小,于是我们就要固定窗口大小,禁止玩家调整。
SetWindowLongPtrA(GetConsoleWindow(), GWL_STYLE, GetWindowLongPtrA(GetConsoleWindow(),GWL_STYLE)& ~WS_SIZEBOX & ~WS_MAXIMIZEBOX & ~WS_MINIMIZEBOX);//固定窗口大小
火车头
#include<bits/stdc++.h>
#include<windows.h>
#include<stdio.h>
#define KEY_DOWN(VK_NONAME) ((GetAsyncKeyState(VK_NONAME) & 0x8000) ? 1:0)
using namespace std;
void HideCursor()
{
CONSOLE_CURSOR_INFO cursor_info = {1, 0};
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}//隐藏光标
COORD GetCursorPos()
{
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_SCREEN_BUFFER_INFO bInfo;
GetConsoleScreenBufferInfo(hOut, &bInfo);
return bInfo.dwCursorPosition;
}//获取光标位置
void gotoxy(int x, int y)
{
HANDLE hout;
COORD pos;
pos.X = x;
pos.Y = y;
hout = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(hout, pos);
} //移动光标
void setsize(int col, int row)
{
char cmd[64];
sprintf(cmd, "mode con cols=%d lines=%d", col, row);
system(cmd);
}//调整窗口大小
void gu_ch()
{
SetWindowLongPtrA(GetConsoleWindow(), GWL_STYLE, GetWindowLongPtrA(GetConsoleWindow(),GWL_STYLE)& ~WS_SIZEBOX & ~WS_MAXIMIZEBOX & ~WS_MINIMIZEBOX);
//固定窗口大小
}
void Color(int a)
{
if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);
if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);
if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN);
if(a==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
if(a==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|BACKGROUND_INTENSITY|BACKGROUND_RED);
if(a==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE|BACKGROUND_INTENSITY|BACKGROUND_BLUE);
}
int main()
{
}

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