Kinect for Windows V2和V1对照开发___骨骼数据获取并用OpenCV2.4.10显示

1。       打开骨骼帧的方式

对于V1,

方法NuiSkeletonTrackingEnable实现
            m_hNextSkeletonEvent = CreateEvent(NULL, TRUE, FALSE, NULL );
            hr =m_PNuiSensor->NuiSkeletonTrackingEnable(
                       m_hNextSkeletonEvent,
            NUI_SKELETON_TRACKING_FLAG_ENABLE_IN_NEAR_RANGE//|
                       );
            if( FAILED( hr ) )
                  {
                       cout<<"Couldnot open skeleton stream video"<<endl;
                       return hr;
                  }


对于V2

// Initialize the Kinect andget coordinate mapper and the body reader
        IBodyFrameSource* pBodyFrameSource = NULL;
 
        hr = m_pKinectSensor->Open();
 
        if (SUCCEEDED(hr))
        {
            hr = m_pKinectSensor->get_CoordinateMapper(&m_pCoordinateMapper);
        }
方法get_CoordinateMapper得到坐标映射
        if (SUCCEEDED(hr))
        {
            hr =m_pKinectSensor->get_BodyFrameSource(&pBodyFrameSource);
        }
方法get_BodyFrameSource得到骨骼帧源
        if (SUCCEEDED(hr))
        {
            hr =pBodyFrameSource->OpenReader(&m_pBodyFrameReader);
        }
方法get_BodyFrameSource打开骨骼帧读取器
        SafeRelease(pBodyFrameSource);
    }


2,更新骨骼帧方式

对于V1,方法NuiSkeletonGetNextFrame实现

NUI_SKELETON_FRAMESkeletonFrame;//骨骼帧的定义 
            bool bFoundSkeleton = false; 
 
            if(SUCCEEDED(NuiSkeletonGetNextFrame( 0, &SkeletonFrame )) )//Get the next frameof skeleton data.直接从kinect中提取骨骼帧


对于V2,

    if (!m_pBodyFrameReader)
    {
        return;
    }

<pre name="code" class="cpp">    //更新骨骼帧
    HRESULT hr = m_pBodyFrameReader->AcquireLatestFrame(&pBodyFrame);

    //更新骨骼数据
    hResult = pBodyFrame->GetAndRefreshBodyData( BODY_COUNT, pBody );

3。画骨架方式:

对于V1,主要用opencv辅助来画。用到cvLine方法

比如左上肢的实现为:

   

//左上肢  
    if((pointSet[NUI_SKELETON_POSITION_SHOULDER_CENTER].x!=0 ||pointSet[NUI_SKELETON_POSITION_SHOULDER_CENTER].y!=0) &&  
       (pointSet[NUI_SKELETON_POSITION_SHOULDER_LEFT].x!=0 ||pointSet[NUI_SKELETON_POSITION_SHOULDER_LEFT].y!=0))  
        cvLine(SkeletonImage, pointSet[NUI_SKELETON_POSITION_SHOULDER_CENTER],pointSet[NUI_SKELETON_POSITION_SHOULDER_LEFT], color, 2);  
    if((pointSet[NUI_SKELETON_POSITION_SHOULDER_LEFT].x!=0 ||pointSet[NUI_SKELETON_POSITION_SHOULDER_LEFT].y!=0) &&  
        (pointSet[NUI_SKELETON_POSITION_ELBOW_LEFT].x!=0|| pointSet[NUI_SKELETON_POSITION_ELBOW_LEFT].y!=0))  
        cvLine(SkeletonImage,pointSet[NUI_SKELETON_POSITION_SHOULDER_LEFT],pointSet[NUI_SKELETON_POSITION_ELBOW_LEFT], color, 2);  
    if((pointSet[NUI_SKELETON_POSITION_ELBOW_LEFT].x!=0 ||pointSet[NUI_SKELETON_POSITION_ELBOW_LEFT].y!=0) &&  
       (pointSet[NUI_SKELETON_POSITION_WRIST_LEFT].x!=0 ||pointSet[NUI_SKELETON_POSITION_WRIST_LEFT].y!=0))  
        cvLine(SkeletonImage,pointSet[NUI_SKELETON_POSITION_ELBOW_LEFT],pointSet[NUI_SKELETON_POSITION_WRIST_LEFT], color, 2);  
    if((pointSet[NUI_SKELETON_POSITION_WRIST_LEFT].x!=0 ||pointSet[NUI_SKELETON_POSITION_WRIST_LEFT].y!=0) &&  
       (pointSet[NUI_SKELETON_POSITION_HAND_LEFT].x!=0 ||pointSet[NUI_SKELETON_POSITION_HAND_LEFT].y!=0))  
        cvLine(SkeletonImage,pointSet[NUI_SKELETON_POSITION_WRIST_LEFT],pointSet[NUI_SKELETON_POSITION_HAND_LEFT], color, 2);  


对于V2,主要借助Direct2D微软的图形图像API。具体具体能够查阅资料。

。当然也能够转换为用opencv来画。

以下用OpenCV2.4.10中drawing functions 里边的line()函数:

        line(SkeletonImage,pointSet[joint0], pointSet[joint1],  color, 2);


4。V2+VS2012+OpenCV代码


#include <Windows.h>
#include <Kinect.h>
#include <opencv2/opencv.hpp>

using namespace std;
using namespace cv;

//释放接口须要自定义
template<class Interface>
inline void SafeRelease( Interface *& pInterfaceToRelease )
{
	if( pInterfaceToRelease != NULL ){
		pInterfaceToRelease->Release();
		pInterfaceToRelease = NULL;
	}
}


void DrawBone( Mat& SkeletonImage,  CvPoint pointSet[], const Joint* pJoints, int whichone, JointType joint0, JointType joint1);

void drawSkeleton( Mat& SkeletonImage,  CvPoint pointSet[],const Joint* pJoints, int whichone);


int main( int argc, char **argv[] )
{
	//OpenCV中开启CPU的硬件指令优化功能函数
	setUseOptimized( true );

	// Sensor
	IKinectSensor* pSensor;
	HRESULT hResult = S_OK;
	hResult = GetDefaultKinectSensor( &pSensor );
	if( FAILED( hResult ) ){
		std::cerr << "Error : GetDefaultKinectSensor" << std::endl;
		return -1;
	}

	hResult = pSensor->Open( );
	if( FAILED( hResult ) ){
		std::cerr << "Error : IKinectSensor::Open()" << std::endl;
		return -1;
	}



	 //Source
	IColorFrameSource* pColorSource;
	hResult = pSensor->get_ColorFrameSource( &pColorSource );
	if( FAILED( hResult ) ){
		std::cerr << "Error : IKinectSensor::get_ColorFrameSource()" << std::endl;
		return -1;
	}

	IBodyFrameSource* pBodySource;
	hResult = pSensor->get_BodyFrameSource( &pBodySource );
	if( FAILED( hResult ) ){
		std::cerr << "Error : IKinectSensor::get_BodyFrameSource()" << std::endl;
		return -1;
	}

	// Reader
	IColorFrameReader* pColorReader;
	hResult = pColorSource->OpenReader( &pColorReader );
	if( FAILED( hResult ) ){
		std::cerr << "Error : IColorFrameSource::OpenReader()" << std::endl;
		return -1;
	}

	IBodyFrameReader* pBodyReader;
	hResult = pBodySource->OpenReader( &pBodyReader );
	if( FAILED( hResult ) ){
		std::cerr << "Error : IBodyFrameSource::OpenReader()" << std::endl;
		return -1;
	}

	// Description
	IFrameDescription* pDescription;
	hResult = pColorSource->get_FrameDescription( &pDescription );
	if( FAILED( hResult ) ){
		std::cerr << "Error : IColorFrameSource::get_FrameDescription()" << std::endl;
		return -1;
	}

	int width = 0;
	int height = 0;
	pDescription->get_Width( &width ); // 1920
	pDescription->get_Height( &height ); // 1080
	unsigned int bufferSize = width * height * 4 * sizeof( unsigned char );

	cv::Mat bufferMat( height, width, CV_8UC4 );
	cv::Mat bodyMat( height / 2, width / 2, CV_8UC4 );
	cv::namedWindow( "Body" );

	// Color Table
	cv::Vec3b color[BODY_COUNT];
	color[0] = cv::Vec3b( 255,   0,   0 );
	color[1] = cv::Vec3b(   0, 255,   0 );
	color[2] = cv::Vec3b(   0,   0, 255 );
	color[3] = cv::Vec3b( 255, 255,   0 );
	color[4] = cv::Vec3b( 255,   0, 255 );
	color[5] = cv::Vec3b(   0, 255, 255 );


	// Coordinate Mapper
	ICoordinateMapper* pCoordinateMapper;
	hResult = pSensor->get_CoordinateMapper( &pCoordinateMapper );
	if( FAILED( hResult ) ){
		std::cerr << "Error : IKinectSensor::get_CoordinateMapper()" << std::endl;
		return -1;
	}


while(1){
			// Frame
		IColorFrame* pColorFrame = nullptr;
		hResult = pColorReader->AcquireLatestFrame( &pColorFrame );
		if( SUCCEEDED( hResult ) ){
			hResult = pColorFrame->CopyConvertedFrameDataToArray( bufferSize, reinterpret_cast<BYTE*>( bufferMat.data ), ColorImageFormat::ColorImageFormat_Bgra );
			if( SUCCEEDED( hResult ) ){
				cv::resize( bufferMat, bodyMat, cv::Size(), 0.5, 0.5 );
			}

		}
		//更新骨骼帧
		IBodyFrame* pBodyFrame = nullptr;
		hResult = pBodyReader->AcquireLatestFrame( &pBodyFrame );
		if( SUCCEEDED( hResult ) ){
			IBody* pBody[BODY_COUNT] = { 0 };
			//更新骨骼数据
			hResult = pBodyFrame->GetAndRefreshBodyData( BODY_COUNT, pBody );
			if( SUCCEEDED( hResult ) ){
				for( int count = 0; count < BODY_COUNT; count++ ){
					BOOLEAN bTracked = false;
					hResult = pBody[count]->get_IsTracked( &bTracked );
					if( SUCCEEDED( hResult ) && bTracked ){
						Joint joint[JointType::JointType_Count];
						hResult = pBody[ count ]->GetJoints( JointType::JointType_Count, joint );
						if( SUCCEEDED( hResult ) ){
							// Left Hand State
							HandState leftHandState = HandState::HandState_Unknown;
							hResult = pBody[count]->get_HandLeftState( &leftHandState );
							if( SUCCEEDED( hResult ) ){
								ColorSpacePoint colorSpacePoint = { 0 };
								hResult = pCoordinateMapper->MapCameraPointToColorSpace( joint[JointType::JointType_HandLeft].Position, &colorSpacePoint );
								if( SUCCEEDED( hResult ) ){
									int x = static_cast<int>( colorSpacePoint.X );
									int y = static_cast<int>( colorSpacePoint.Y );
									if( ( x >= 0 ) && ( x < width ) && ( y >= 0 ) && ( y < height ) ){
										if( leftHandState == HandState::HandState_Open ){
											cv::circle( bufferMat, cv::Point( x, y ), 75, cv::Scalar( 0, 128, 0 ), 5, CV_AA );
										}
										else if( leftHandState == HandState::HandState_Closed ){
											cv::circle( bufferMat, cv::Point( x, y ), 75, cv::Scalar( 0, 0, 128 ), 5, CV_AA );
										}
										else if( leftHandState == HandState::HandState_Lasso ){
											cv::circle( bufferMat, cv::Point( x, y ), 75, cv::Scalar( 128, 128, 0 ), 5, CV_AA );
										}
									}
								}
							}

							// Right Hand State
							HandState rightHandState = HandState::HandState_Unknown;
							hResult = pBody[count]->get_HandRightState( &rightHandState );
							if( SUCCEEDED( hResult ) ){
								ColorSpacePoint colorSpacePoint = { 0 };
								hResult = pCoordinateMapper->MapCameraPointToColorSpace( joint[JointType::JointType_HandRight].Position, &colorSpacePoint );
								if( SUCCEEDED( hResult ) ){
									int x = static_cast<int>( colorSpacePoint.X );
									int y = static_cast<int>( colorSpacePoint.Y );
									if( ( x >= 0 ) && ( x < width ) && ( y >= 0 ) && ( y < height ) ){
										if( rightHandState == HandState::HandState_Open ){
											cv::circle( bufferMat, cv::Point( x, y ), 75, cv::Scalar( 0, 128, 0 ), 5, CV_AA );
										}
										else if( rightHandState == HandState::HandState_Closed ){
											cv::circle( bufferMat, cv::Point( x, y ), 75, cv::Scalar( 0, 0, 128 ), 5, CV_AA );
										}
										else if( rightHandState == HandState::HandState_Lasso ){
											cv::circle( bufferMat, cv::Point( x, y ), 75, cv::Scalar( 128, 128, 0 ), 5, CV_AA );
										}
									}
								}
							}
								CvPoint skeletonPoint[BODY_COUNT][JointType_Count]={cvPoint(0,0)};
							// Joint
							for( int type = 0; type < JointType::JointType_Count; type++ ){
								ColorSpacePoint colorSpacePoint = { 0 };
								pCoordinateMapper->MapCameraPointToColorSpace( joint[type].Position, &colorSpacePoint );
								int x = static_cast<int>( colorSpacePoint.X );
								int y = static_cast<int>( colorSpacePoint.Y );
								skeletonPoint[count][type].x = x;

posted on 2017-07-14 14:28  wgwyanfs  阅读(253)  评论(0编辑  收藏  举报

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