摘要:
素材:NEHE LESSON1关系: OPENGL---- Rendering Context | ^( wglCreateContext )| wglDeleteContext | WINDOWS---- Device Context---- GDIperspective viewmodelviewShadeModel ClearColor depth buffer 建立一个WIN32 OPEN... 阅读全文
posted @ 2009-07-24 19:40
Orcus
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