11 2017 档案
摘要:unityIK动画系统和matchyTarget 一:matchyTarget anim.MatchTarget(matchtarget,Quaternion.identity,AvatarTarget.LeftHand,new MatchTargetWeightMask(Vector3.one,0
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摘要:unity的射线检测 RaycastHit hit;//存储射线检测后的信息 if (Physics.Raycast(transform.position + Vector3.up * 0.3f, transform.forward, out hit, 5f))//进行射线检测 返回值为bool值,
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