设计模式之迭代器模式(Iterator)
2010-01-21 21:03 key_sky 阅读(191) 评论(0) 收藏 举报迭代器模式(Iterator):提供一种方法顺序访问一个聚合对象中各个元素,而不是暴露对象的内部表示。
1.访问一个聚焦对象,而且不管这些对象是什么都需要遍历的时候。
Iterator1.cs
代码
using System;
using System.Collections.Generic;
using System.Text;
//迭代器模式(Iterator):提供一种方法顺序访问一个聚合对象中各个元素,而不是暴露对象的内部表示。
//1.访问一个聚焦对象,而且不管这些对象是什么都需要遍历的时候。
namespace Iterator
{
class Iterator1
{
}
//Iterator
abstract class Iterator
{
public abstract object First();
public abstract object Next();
public abstract bool IsDone();
public abstract object Currenttime();
}
//Aggregate
abstract class Aggregate
{
public abstract Iterator CreateIterator();
}
//ConcreteIterator
class ConcreteIterator : Iterator
{
private ConcreteAggregate aggregate;
private int current = 0;
public ConcreteIterator(ConcreteAggregate aggregate)
{
this.aggregate = aggregate;
}
public override object First()
{
return aggregate[0];
}
public override object Next()
{
object ret = null;
current++;
if (current < aggregate.count)
{
ret = aggregate[current];
}
return ret;
}
public override bool IsDone()
{
return current >= aggregate.count ? true : false;
}
public override object Currenttime()
{
return aggregate[current];
}
}
//ConcreteArrregate
class ConcreteAggregate : Aggregate
{
private IList<object> items = new List<object>();
public override Iterator CreateIterator()
{
return new ConcreteIterator(this);
}
public int count
{
get { return items.Count; }
}
public object this[int index]
{
get { return items[index]; }
set { items.Insert(index, value); }
}
}
}
Program.cs
代码
using System;
using System.Collections.Generic;
using System.Text;
namespace Iterator
{
class Program
{
static void Main(string[] args)
{
ConcreteAggregate a = new ConcreteAggregate();
a[0] = "A";
a[1] = "B";
a[2] = "C";
a[3] = "D";
a[4] = "E";
a[5] = "F";
Iterator i = new ConcreteIterator(a);
object item = i.First();
while (!i.IsDone())
{
Console.WriteLine("{0} 你好", i.Currenttime());
i.Next();
}
Console.Read();
}
}
}
运行结果:
A 你好
B 你好
C 你好
D 你好
E 你好
F 你好

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