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设计模式之迭代器模式(Iterator)

2010-01-21 21:03  key_sky  阅读(191)  评论(0)    收藏  举报

迭代器模式(Iterator):提供一种方法顺序访问一个聚合对象中各个元素,而不是暴露对象的内部表示。
1.访问一个聚焦对象,而且不管这些对象是什么都需要遍历的时候。

Iterator1.cs

代码
using System;
using System.Collections.Generic;
using System.Text;

//迭代器模式(Iterator):提供一种方法顺序访问一个聚合对象中各个元素,而不是暴露对象的内部表示。
//1.访问一个聚焦对象,而且不管这些对象是什么都需要遍历的时候。
namespace Iterator
{
class Iterator1
{
}

//Iterator
abstract class Iterator
{
public abstract object First();
public abstract object Next();
public abstract bool IsDone();
public abstract object Currenttime();
}
//Aggregate
abstract class Aggregate
{
public abstract Iterator CreateIterator();
}
//ConcreteIterator
class ConcreteIterator : Iterator
{
private ConcreteAggregate aggregate;
private int current = 0;

public ConcreteIterator(ConcreteAggregate aggregate)
{
this.aggregate = aggregate;
}

public override object First()
{
return aggregate[0];
}

public override object Next()
{
object ret = null;
current
++;
if (current < aggregate.count)
{
ret
= aggregate[current];
}
return ret;
}

public override bool IsDone()
{
return current >= aggregate.count ? true : false;
}

public override object Currenttime()
{
return aggregate[current];
}
}
//ConcreteArrregate
class ConcreteAggregate : Aggregate
{
private IList<object> items = new List<object>();
public override Iterator CreateIterator()
{
return new ConcreteIterator(this);
}

public int count
{
get { return items.Count; }
}

public object this[int index]
{
get { return items[index]; }
set { items.Insert(index, value); }
}
}

}

Program.cs

代码
using System;
using System.Collections.Generic;
using System.Text;

namespace Iterator
{
class Program
{
static void Main(string[] args)
{
ConcreteAggregate a
= new ConcreteAggregate();

a[
0] = "A";
a[
1] = "B";
a[
2] = "C";
a[
3] = "D";
a[
4] = "E";
a[
5] = "F";

Iterator i
= new ConcreteIterator(a);
object item = i.First();
while (!i.IsDone())
{
Console.WriteLine(
"{0} 你好", i.Currenttime());
i.Next();
}

Console.Read();
}
}
}

运行结果:

A 你好

B 你好

C 你好

D 你好

E 你好

F 你好