摘要: #if UNITY_ANDROID float physicscreen = Mathf.Sqrt(Screen.width * Screen.width + Screen.height * Screen.height) / Screen.dpi; if (physicscreen >= 7f) { Debug.Log("安... 阅读全文
posted @ 2018-02-26 10:03 围墙外的世界 阅读(987) 评论(0) 推荐(0)