unity, GL.TexCoord or GL.Color must put before GL.Vertex!!!
摘要:
GL.Begin(GL.QUADS); //in unity, should use left hand rule //RU GL.TexCoord2 (1,1);//GL.TexCoord must be put before GL.Vertex!!! GL.Color(Color.red);// 阅读全文
posted @ 2016-04-22 16:05 wantnon 阅读(509) 评论(0) 推荐(0)
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