1 export function spheredo($step: Step) {
2 const $solid = $step.$('x-solid') as Solid;
3
4 $solid.addMesh(() => {
5
6 $solid.addPoint([2.3/2.3, -1/2.3, 0], 0x22ab24);
7 $solid.addLabel('P', [2.3/2.3, -1/2.3, 0], 0x22ab24, '0 0 0 -15px');
8
9 $solid.addPoint([2.3/2.3, 3/2.3, 1/2.3], 0x22ab24);
10 $solid.addLabel('Q', [2.3/2.3, 3/2.3, 1/2.3], 0x22ab24, '0 0 0 -15px');
11
12
13 $solid.addSegment([2.3/2.3, -1/2.3, 0], [2.3/2.3, 3/2.3, 1/2.3], 0xcd0e66);
14 // $solid.addLabel('r', [0.9, 0, 0], 0xcd0e66);
15
16
17 $solid.addPoint([4.6/2.3, -2/2.3, 0], 0x22ab24);
18 $solid.addLabel('A', [4.6/2.3, -2/2.3, 0], 0x22ab24, '0 0 0 -15px');
19
20 $solid.addPoint([4.6/2.3, 4/2.3, 0], 0x22ab24);
21 $solid.addLabel('B', [4.6/2.3, 4/2.3, 0], 0x22ab24, '0 0 0 -15px');
22
23 $solid.addPoint([0, 2/2.3, 0], 0x22ab24);
24 $solid.addLabel('C', [0, 2/2.3, 0], 0x22ab24, '0 0 0 -15px');
25
26 $solid.addPoint([0, 0, 0], 0x22ab24);
27 $solid.addLabel('D', [0, 0, 0], 0x22ab24, '0 0 0 -15px');
28
29 $solid.addPoint([0, 2/2.3, 2/2.3], 0x22ab24);
30 $solid.addLabel('E', [0, 2/2.3, 2/2.3], 0x22ab24, '0 0 0 -15px');
31
32 $solid.addPoint([0, 0, 2/2.3], 0x22ab24);
33 $solid.addLabel('F', [0, 0, 2/2.3], 0x22ab24, '0 0 0 -15px');
34
35 var geometry = new THREE.Geometry();
36
37 // 添加6个顶点
38 geometry.vertices.push(new THREE.Vector3(4.6/2.3, -2/2.3, 0));
39 geometry.vertices.push(new THREE.Vector3(4.6/2.3, 4/2.3, 0));
40 geometry.vertices.push(new THREE.Vector3(0, 2/2.3, 0));
41 geometry.vertices.push(new THREE.Vector3(0, 0, 0));
42 geometry.vertices.push(new THREE.Vector3(0, 2/2.3, 2/2.3));
43 geometry.vertices.push(new THREE.Vector3(0, 0, 2/2.3));
44
45 // 添加6个三角形的面
46 geometry.faces.push(new THREE.Face3(0, 3, 1));
47 geometry.faces.push(new THREE.Face3(1, 3, 2));
48 geometry.faces.push(new THREE.Face3(3, 5, 2));
49 geometry.faces.push(new THREE.Face3(2, 5, 4));
50 geometry.faces.push(new THREE.Face3(0, 5, 3));
51 geometry.faces.push(new THREE.Face3(1, 2, 4));
52
53 // $solid.addSolid(geometry, 0x0f82f2);
54
55 $solid.addOutlined(geometry, 0x0f82f2);
56
57 $solid.object.rotateX((Math.PI / 2)*3);
58 $solid.object.rotateZ((Math.PI / 2)*3);
59
60
61
62 });
63 }