/// <summary>
/// 获取取大值
/// </summary>
/// <param name="a">P1值</param>
/// <param name="b">P2值</param>
/// <param name="c">P3值</param>
/// <returns>float</returns>
public float GetMaxValue(string a, string b, string c)
{
if (string.IsNullOrEmpty(a))
{
a = "0";
}
if (string.IsNullOrEmpty(b))
{
b = "0";
}
if (string.IsNullOrEmpty(c))
{
c = "0";
}
float A = Convert.ToSingle(a);
float B = Convert.ToSingle(b);
float C = Convert.ToSingle(c);
return (A > B) ? (A > C ? A : C) : (B > C ? B : C);
}
/// <summary>
/// 获取取小值
/// </summary>
/// <param name="a">P1值</param>
/// <param name="b">P2值</param>
/// <param name="c">P3值</param>
/// <returns>float</returns>
public float GetMinValue(string a, string b, string c)
{
if (string.IsNullOrEmpty(a))
{
a = "0";
}
if (string.IsNullOrEmpty(b))
{
b = "0";
}
if (string.IsNullOrEmpty(c))
{
c = "0";
}
float A = Convert.ToSingle(a);
float B = Convert.ToSingle(b);
float C = Convert.ToSingle(c);
return (A < B) ? (A < C ? A : C) : (B < C ? B : C);
}