摘要: Unity Shader标准光照模型的实现 1 Shader "Custom/P_Illumination" 2 { 3 Properties{ 4 _BasicColor("基础颜色",Color)=(1.0,1.0,1.0,1.0) 5 _SpecularColor("高光颜色",Color)=(0,0,0,0) 6 _SpecularP 阅读全文
posted @ 2023-02-22 14:55 非遂爻辞 阅读(43) 评论(0) 推荐(0)