摘要: 代码: Shader "Unlit/P_Gradient" { Properties{ _BasicColor("基础颜色",Color)=(1.0,1.0,1.0,1.0) _ControlDegree("控制强度",Color)=(1.0,0.0,0.0,0.0) } SubShader { P 阅读全文
posted @ 2023-02-18 20:06 非遂爻辞 阅读(38) 评论(0) 推荐(0)