android游戏之--打苍蝇

    

 

  package com.chuguangming.KickFlybug.View;
 
  import com.chuguangming.GameModeActivity;
 
  import com.chuguangming.KickFly;
 
  import com.chuguangming.R;
 
  import com.chuguangming.KickFlybug.Config.GameMainConfig;
 
  import com.chuguangming.KickFlybug.Until.ActivityUtil;
 
  import com.chuguangming.KickFlybug.Until.AudioUtil;
 
  import com.chuguangming.KickFlybug.Until.GameObjData;
 
  import android.content.Context;
 
  import android.content.Intent;
 
  import android.graphics.Canvas;
 
  import android.graphics.Color;
 
  import android.graphics.Paint;
 
  import android.graphics.Rect;
 
  import android.graphics.Typeface;
 
  import android.view.MotionEvent;
 
  import android.view.View;
 
  public class GameMainView extends View
 
  {
 
  // 上下文
 
  private Context myContext;
 
  // 定义开始与设置按钮
 
  private Rect StartRect = new Rect(275, 265, 543, 301);
 
  private Rect SetRect = new Rect(274, 330, 549, 374);
 
  private Rect AboutRect = new Rect(272, 412, 559, 467);
 
  //定义小分别率的按钮区域
 
  private Rect StartRectS=new Rect(148,160,312,195);
 
  private Rect SetRectS=new Rect(146,219,308,255);
 
  public GameMainView(Context context)
 
  {
 
  super(context);
 
  myContext = context;
 
  // 开始背景声音线程线程
 
  Thread MusicThread = new Thread(new MusicHandler());
 
  MusicThread.start();
 
  }
 
  @Override
 
  protected void onDraw(Canvas canvas)
 
  {
 
  super.onDraw(canvas);
 
  // 1为输出调试信息
 
  int debug = 2;
 
  switch (debug)
 
  {
 
  case 1:
 
  Paint myPaint = new Paint();
 
  String familyName = "宋体";
 
  Typeface font = Typeface.create(familyName, Typeface.BOLD);
 
  myPaint.setAntiAlias(true);
 
  myPaint.setColor(Color.RED);
 
  myPaint.setTypeface(font);
 
  myPaint.setTextSize(22);
 
  canvas.drawText(ActivityUtil.SCREEN_WIDTH + "*"
 
  + ActivityUtil.SCREEN_HEIGHT, 100, 100, myPaint);
 
  break;
 
  case 2:
 
  // 绘制背景
 
  canvas.drawBitmap(ActivityUtil.returnPic("bg3", myContext), null,
 
  GameMainConfig.returnDescBackgroundRect(), new Paint());
 
  break;
 
  }
 
  }
 
  @Override
 
  public boolean onTouchEvent(MotionEvent event)
 
  {
 
  if (event.getAction() == MotionEvent.ACTION_DOWN)
 
  {
 
  int ax = (int) event.getX();
 
  int ay = (int) event.getY();
 
  // ActivityUtil.ShowXYMessage(getContext(), ax, ay);
 
  // 判断是否是低分屏的机器如G3
 
  if (ActivityUtil.SCREEN_WIDTH == 480)
 
  {
 
  //ActivityUtil.ShowXYMessage(getContext(), ax, ay);
 
  // 点击到开始按钮
 
  if (StartRectS.contains(ax, ay))
 
  {
 
  // 开始按钮声音线程线程
 
  Thread ButtonMusicThread = new Thread(
 
  new ButtonMusicHandler());
 
  ButtonMusicThread.start();
 
  // ActivityUtil.PlaySoundPool(myContext, R.raw.music3);
 
  // 停顿二秒再进入系统
 
  ActivityUtil.SleepTime(1000);
 
  // ActivityUtil.ShowXYMessage(getContext(), ax, ay);
 
  // 转向到继续游戏
 
  Intent intent = new Intent();
 
  intent.setClass(getContext(), KickFly.class);
 
  // 设定游戏的模式为打死一百虫子就结束
 
  GameObjData.CURRENT_GAME_MODE = GameObjData.MODE_100C;
 
  // 转向登陆后的页面
 
  getContext().startActivity(intent);
 
  }
 
  // 点击到设置按钮
 
  if (SetRectS.contains(ax, ay))
 
  {
 
  // 开始按钮声音线程线程
 
  Thread ButtonMusicThread = new Thread(
 
  new ButtonMusicHandler());
 
  ButtonMusicThread.start();
 
  ActivityUtil.SleepTime(1000);
 
  // 转向到继续游戏
 
  Intent intent = new Intent();
 
  intent.setClass(getContext(), GameModeActivity.class);
 
  // 转向登陆后的页面
 
  getContext().startActivity(intent);
 
  // ActivityUtil.ShowXYMessage(getContext(), ax, ay);
 
  }
 
  } else
 
  {
 
  // 点击到开始按钮
 
  if (StartRect.contains(ax, ay))
 
  {
 
  // 开始按钮声音线程线程
 
  Thread ButtonMusicThread = new Thread(
 
  new ButtonMusicHandler());
 
  ButtonMusicThread.start();
 
  // ActivityUtil.PlaySoundPool(myContext, R.raw.music3);
 
  // 停顿二秒再进入系统
 
  ActivityUtil.SleepTime(1000);
 
  // ActivityUtil.ShowXYMessage(getContext(), ax, ay);
 
  // 转向到继续游戏
 
  Intent intent = new Intent();
 
  intent.setClass(getContext(), KickFly.class);
 
  // 设定游戏的模式为打死一百虫子就结束
 
  GameObjData.CURRENT_GAME_MODE = GameObjData.MODE_100C;
 
  // 转向登陆后的页面
 
  getContext().startActivity(intent);
 
  }
 
  // 点击到设置按钮
 
  if (SetRect.contains(ax, ay))
 
  {
 
  // 开始按钮声音线程线程
 
  Thread ButtonMusicThread = new Thread(
 
  new ButtonMusicHandler());
 
  ButtonMusicThread.start();
 
  ActivityUtil.SleepTime(1000);
 
  // 转向到继续游戏
 
  Intent intent = new Intent();
 
  intent.setClass(getContext(), GameModeActivity.class);
 
  // 转向登陆后的页面
 
  getContext().startActivity(intent);
 
  // ActivityUtil.ShowXYMessage(getContext(), ax, ay);
 
  }
 
  // 点击到关于按钮
 
  if (AboutRect.contains(ax, ay))
 
  {
 
  }
 
  }
 
  postInvalidate();// 刷新屏幕
 
  }
 
  return super.onTouchEvent(event);
 
  }
 
  class MusicHandler implements Runnable
 
  {
 
  public void run()
 
  {
 
  try
 
  {
 
  Thread.sleep(4000);
 
  } catch (InterruptedException e)
 
  {
 
  e.printStackTrace();
 
  }
 
  // 播放声音
 
  AudioUtil.PlayMusicLoop(myContext, R.raw.backsound);
 
  }
 
  }
 
  class ButtonMusicHandler implements Runnable
 
  {
 
  public void run()
 
  {
 
  // 播放声音
 
  AudioUtil.PlayMusicLoop(myContext, R.raw.musicbutton);
 
  }
 
  }
 
  }

源码下载

 

posted on 2011-12-14 18:47  vus520  阅读(1108)  评论(0编辑  收藏  举报

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