11 2016 档案
16083001(古墓丽影GPA)
摘要:【目标】编译UNREALPORJECT2工程【思路】123一件衣服23932个面vs://// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.17672////// Buffer Definitions: //// cbuffer WorldBuffer// {//// struct WorldStruct// {// ... 阅读全文
posted @ 2016-11-02 12:08 维尔福 阅读(519) 评论(0) 推荐(0)
16092001(镜头粒子)
摘要:【目标】镜头粒子的实现【思路】1 之前的实验\ue3\Development\Src\ExampleGame\Classes\ExamplePlayerCamera.uc Begin Object Class=SpriteComponent Name=Sprite Sprite=Texture2D'EditorResources.S_Emitter' //HiddenGame=True Al... 阅读全文
posted @ 2016-11-02 12:04 维尔福 阅读(556) 评论(0) 推荐(0)
16101301(MaterialLOD QualitySwitch)
摘要:【目标】MaterialLOD QualitySwitch【思路】1 QualitySwitchUE4有三挡UE32 现在UE3需要添加三挡3UE3class UMaterialExpressionQualitySwitch : public UMaterialExpression{public: //## BEGIN PROPS MaterialExpressionQualitySwitc... 阅读全文
posted @ 2016-11-02 11:54 维尔福 阅读(999) 评论(0) 推荐(0)