摘要:
Following the steps under "Required configuration" will allow Unity UI to continue to work in the editor, but it'll also work in the HoloLens using ta 阅读全文
posted @ 2016-10-17 14:59
北田
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摘要:
我觉得Unity里面的Transform 和 GameObject就像两个双胞胎兄弟一样,这俩哥们很要好,我能直接找到你,你也能直接找到我。我看很多人喜欢在类里面去保存GameObject对象。解决GameObject.Find()无法获取天生activie = false的问题。 private 阅读全文
posted @ 2016-10-17 14:20
北田
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