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using UnityEngine;using System.Collections; public class LookAtCameraYRotationOnly : MonoBehaviour{ public Camera cameraToLookAt; void Update() { Vector3 v = cameraToLookAt.transform.position - transform.position; v.x = v.z = 0.0f; transform.LookAt(cameraToLookAt.transform.position - v); }} 阅读全文
posted @ 2011-03-31 15:42
ultrasoon
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摘要:
shitu.baidu.comhttp://www.tineye.com/http://www.gazopa.com/http://similar-images.googlelabs.com/http://www.tiltomo.com/http://labs.ideeinc.com/upload/http://www.incogna.com 阅读全文
posted @ 2011-03-31 12:50
ultrasoon
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