Unity 物体旋转
代码1,旋转45度
旋转使用this.transform.localEulerAngles(欧拉角),而不用rotation,是因为这样更方便简单一些
/// <summary>
/// 旋转45度
/// </summary>
private void Rotate45()
{
// 通过修改欧拉角进行旋转
this.gameObject.transform.eulerAngles = new Vector3(0, 45, 0);
//this.gameObject.transform.localEulerAngles = new Vector3(0, 45, 0);
}
代码2,让电扇持续旋转
/// <summary>
/// 让电扇持续旋转
/// </summary>
private void Rotate()
{
Vector3 v3 = this.transform.localEulerAngles;
v3.y += 0.5f;
this.transform.localEulerAngles = v3;
}
代码3,让电扇匀速旋转
void Start()
{
Application.targetFrameRate = 60;//设置帧率
}
void Update()
{
RotateOnSpeed(); //匀速旋转
}
/// <summary>
/// 匀速旋转
/// </summary>
private void RotateOnSpeed()
{
float speed = 30;
Vector3 v3 = this.transform.localEulerAngles;
v3.y += speed * Time.deltaTime;
this.transform.localEulerAngles = v3;
}
代码4,相对旋转(沿自身坐标轴旋转)
/// <summary>
/// 沿自身坐标轴旋转
/// </summary>
private void Rotate2()
{
this.transform.Rotate(0, 0.2f, 0, Space.Self);
}
代码5,沿自身坐标轴匀速旋转
/// <summary>
/// 沿自身坐标轴匀速旋转
/// </summary>
private void RotateOnSpeed2()
{
float speed = 30;
this.transform.Rotate(0, speed * Time.deltaTime, 0, Space.Self);
}

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