摘要: 分屏滤镜篇 分屏滤镜顶点着色器固定不变 attribute vec4 position;attribute mediump vec4 inputTextureCoordinate; varying mediump vec2 textureCoordinate; void main(){gl_Posi 阅读全文
posted @ 2020-06-08 18:44 tryFighting 阅读(199) 评论(0) 推荐(0) 编辑