实验2
实验任务1
T.h:
#pragma once #include <string> class T { public: T(int x = 0, int y = 0); T(const T &t); T(T &&t); ~T(); void adjust(int ratio); void display() const; private: int m1, m2; public: static int get_cnt(); public: static const std::string doc; static const int max_cnt; private: static int cnt; friend void func(); }; void func();
T.cpp:
#include "T.h" #include <iostream> #include <string> const std::string T::doc{"a simple class sample"}; const int T::max_cnt = 999; int T::cnt = 0; int T::get_cnt() { return cnt; } T::T(int x, int y): m1{x}, m2{y} { ++cnt; std::cout << "T constructor called.\n"; } T::T(const T &t): m1{t.m1}, m2{t.m2} { ++cnt; std::cout << "T copy constructor called.\n"; } T::T(T &&t): m1{t.m1}, m2{t.m2} { ++cnt; std::cout << "T move constructor called.\n"; } T::~T() { --cnt; std::cout << "T destructor called.\n"; } void T::adjust(int ratio) { m1 *= ratio; m2 *= ratio; } void T::display() const { std::cout << "(" << m1 << ", " << m2 << ")" ; } void func() { T t5(42); t5.m2 = 2049; std::cout << "t5 = "; t5.display(); std::cout << '\n'; std::cout << "func: T objects'current count: " << T::get_cnt() << std::endl; }
task1.cpp:
#include "T.h" #include <iostream> void test_T(); int main() { std::cout << "test Class T: \n"; test_T(); std::cout << "\ntest friend func: \n"; func(); } void test_T() { using std::cout; using std::endl; cout << "T info: " << T::doc << endl; cout << "T objects'max count: " << T::max_cnt << endl; cout << "T objects'current count: " << T::get_cnt() << endl << endl; T t1; cout << "t1 = "; t1.display(); cout << endl; T t2(3, 4); cout << "t2 = "; t2.display(); cout << endl; T t3(t2); t3.adjust(2); cout << "t3 = "; t3.display(); cout << endl; T t4(std::move(t2)); cout << "t4 = "; t4.display(); cout << endl; cout << "test: T objects'current count: " << T::get_cnt() << endl; }
运行结果截图:

问题1:

不能,func函数未声明,找不到
问题2:
普通构造函数:用来构造默认值为0的T类对象,在无参数或有参数时调用
复制构造函数:用已经存在的对象来构造一个新对象,在传递已经存在的对象时调用
移动构造函数:用来将一个临时对象的资源移到另一个对象,在用临时对象时调用
析构函数:用来清理内存,在对象生命周期结束时自动调用
问题3:

不能,静态成员被重复定义
实验任务2
Complex.h:
#pragma once #include <string> class Complex{ public: static const std::string doc; Complex(double a = 0.0,double b = 0.0); Complex(const Complex &c); double get_real() const; double get_imag() const; void add(const Complex &c); friend void output(const Complex &c); friend double abs(const Complex &c); friend Complex add(const Complex &c1,const Complex &c2); friend bool is_equal(const Complex &c1,const Complex &c2); friend bool is_not_equal(const Complex &c1,const Complex &c2); private: double real; double imag; }; void output(const Complex &c); double abs(const Complex &c); Complex add(const Complex &c1,const Complex &c2); bool is_equal(const Complex &c1,const Complex &c2); bool is_not_equal(const Complex &c1,const Complex &c2);
Complex.cpp:
#include "Complex.h" #include <iostream> #include <cmath> const std::string Complex::doc{"a simplified complex class"}; Complex::Complex(double a,double b):real(a),imag(b){ } Complex::Complex(const Complex &c):real(c.real),imag(c.imag){ } double Complex::get_real() const{ return real; } double Complex::get_imag() const{ return imag; } void Complex::add(const Complex &c){ real += c.real; imag += c.imag; } void output (const Complex &c){ if(c.imag >= 0){ std::cout << c.real << "+" << c.imag << "i"; } else{ std::cout << c.real << c.imag << "i"; } } double abs(const Complex &c){ return std::sqrt(c.real * c.real + c.imag * c.imag); } Complex add(const Complex &c1,const Complex &c2){ Complex t; t.real = c1.real + c2.real; t.imag = c1.imag + c2.imag; return t; } bool is_equal(const Complex &c1,const Complex &c2){ return (c1.real == c2.real)&&(c1.imag ==c2.imag); } bool is_not_equal(const Complex &c1,const Complex &c2){ return (c1.real != c2.real)||(c1.imag !=c2.imag); }
task2.cpp:
#include "Complex.h" #include <iostream> #include <iomanip> #include <complex> void test_Complex(); void test_std_complex(); int main() { std::cout << "*******测试1: 自定义类Complex*******\n"; test_Complex(); std::cout << "\n*******测试2: 标准库模板类complex*******\n"; test_std_complex(); } void test_Complex() { using std::cout; using std::endl; using std::boolalpha; cout << "类成员测试: " << endl; cout << Complex::doc << endl << endl; cout << "Complex对象测试: " << endl; Complex c1; Complex c2(3, -4); Complex c3(c2); Complex c4 = c2; const Complex c5(3.5); cout << "c1 = "; output(c1); cout << endl; cout << "c2 = "; output(c2); cout << endl; cout << "c3 = "; output(c3); cout << endl; cout << "c4 = "; output(c4); cout << endl; cout << "c5.real = " << c5.get_real() << ", c5.imag = " << c5.get_imag() << endl << endl; cout << "复数运算测试: " << endl; cout << "abs(c2) = " << abs(c2) << endl; c1.add(c2); cout << "c1 += c2, c1 = "; output(c1); cout << endl; cout << boolalpha; cout << "c1 == c2 : " << is_equal(c1, c2) << endl; cout << "c1 != c2 : " << is_not_equal(c1, c2) << endl; c4 = add(c2, c3); cout << "c4 = c2 + c3, c4 = "; output(c4); cout << endl; } void test_std_complex() { using std::cout; using std::endl; using std::boolalpha; cout << "std::complex<double>对象测试: " << endl; std::complex<double> c1; std::complex<double> c2(3, -4); std::complex<double> c3(c2); std::complex<double> c4 = c2; const std::complex<double> c5(3.5); cout << "c1 = " << c1 << endl; cout << "c2 = " << c2 << endl; cout << "c3 = " << c3 << endl; cout << "c4 = " << c4 << endl; cout << "c5.real = " << c5.real() << ", c5.imag = " << c5.imag() << endl << endl; cout << "复数运算测试: " << endl; cout << "abs(c2) = " << abs(c2) << endl; c1 += c2; cout << "c1 += c2, c1 = " << c1 << endl; cout << boolalpha; cout << "c1 == c2 : " << (c1 == c2)<< endl; cout << "c1 != c2 : " << (c1 != c2) << endl; c4 = c2 + c3; cout << "c4 = c2 + c3, c4 = " << c4 << endl; }
运行结果截图:

问题1:
标准库模板类complex更简洁;函数和运算内在有关联,都是数学上的运算
问题2:
2-1:是,它们需要访问real和imag来进行计算和输出
2-2:否,abs通过real()和imag()成员函数来获取实部和虚部
2-3:在需要多次访问私有成员时可以用友元
问题3:
给复制构造函数加上=delete
实验任务3
PlayerControl.h:
#pragma once #include <string> enum class ControlType {Play, Pause, Next, Prev, Stop, Unknown}; class PlayerControl { public: PlayerControl(); ControlType parse(const std::string& control_str); void execute(ControlType cmd) const; static int get_cnt(); private: static int total_cnt; };
PlayerControl.cpp:
#include "PlayerControl.h" #include <iostream> #include <algorithm> int PlayerControl::total_cnt = 0; PlayerControl::PlayerControl() {} ControlType PlayerControl::parse(const std::string& control_str) { std::string s; for(auto c: control_str){ s += std::tolower(c); } if(s == "play"){ total_cnt++; return ControlType::Play; } else if(s == "pause"){ total_cnt++; return ControlType::Pause; } else if(s == "next"){ total_cnt++; return ControlType::Next; } else if(s == "prev"){ total_cnt++; return ControlType::Prev; } else if(s == "stop"){ total_cnt++; return ControlType::Stop; } else{ total_cnt++; return ControlType::Unknown; } } void PlayerControl::execute(ControlType cmd) const { switch (cmd) { case ControlType::Play: std::cout << "[play] Playing music...\n"; break; case ControlType::Pause: std::cout << "[Pause] Music paused\n"; break; case ControlType::Next: std::cout << "[Next] Skipping to next track\n"; break; case ControlType::Prev: std::cout << "[Prev] Back to previous track\n"; break; case ControlType::Stop: std::cout << "[Stop] Music stopped\n"; break; default: std::cout << "[Error] unknown control\n"; break; } } int PlayerControl::get_cnt() { return total_cnt; }
task3.cpp:
#include "PlayerControl.h" #include <iostream> void test() { PlayerControl controller; std::string control_str; std::cout << "Enter Control: (play/pause/next/prev/stop/quit):\n"; while(std::cin >> control_str) { if(control_str == "quit") break; ControlType cmd = controller.parse(control_str); controller.execute(cmd); std::cout << "Current Player control: " << PlayerControl::get_cnt() << "\n\n"; } } int main() { test(); }
运行结果截图:

实验任务4
Fraction.h:
#pragma once #include <string> class Fraction{ public: static const std::string doc; Fraction(int a = 0,int b = 1); Fraction(const Fraction &f); int get_up() const; int get_down() const; Fraction negative() const; friend void output(const Fraction &f); friend Fraction add(const Fraction &f1,const Fraction &f2); friend Fraction sub(const Fraction &f1,const Fraction &f2); friend Fraction mul(const Fraction &f1,const Fraction &f2); friend Fraction div(const Fraction &f1,const Fraction &f2); private: int up; int down; }; void output(const Fraction &f); Fraction add(const Fraction &f1,const Fraction &f2); Fraction sub(const Fraction &f1,const Fraction &f2); Fraction mul(const Fraction &f1,const Fraction &f2); Fraction div(const Fraction &f1,const Fraction &f2);
Fraction.cpp:
#include "Fraction.h" #include <iostream> #include <algorithm> #include <math.h> const std::string Fraction::doc{"Fraction类v 0.01版.\n目前仅支持分数对象的构造、输出、加/减/乘/除运算."}; void func(int &a,int &b){ if(a == 0||b == 0){ return; } if(b < 0){ a = -a; b = -b; } int a1 = std::abs(a); int b1 = std::abs(b); int t; do{ t = a1 % b1; a1 = b1; b1 = t; }while(t != 0); a /= a1; b /= a1; } Fraction::Fraction(int a,int b):up(a),down(b){ func(a,b); } Fraction::Fraction(const Fraction &f):up(f.up),down(f.down){} int Fraction::get_up() const{ int a = up; int b = down; func(a,b); return a; } int Fraction::get_down() const{ int a = up; int b = down; func(a,b); return b; } Fraction Fraction::negative() const{ return Fraction(-up,down); } void output(const Fraction &f){ int a = f.up; int b = f.down; func(a,b); if(b == 0){ std::cout << "分母不能为0"; } else{ if(a == 0){ std::cout << "0"; } else{ if(b == 1){ std::cout << a; } else{ std::cout << a << "/" << b; } } } } Fraction add(const Fraction &f1,const Fraction &f2){ int a = f1.up * f2.down + f2.up * f1.down; int b = f1.down * f2.down; func(a,b); return Fraction(a,b); } Fraction sub(const Fraction &f1,const Fraction &f2){ int a = f1.up * f2.down - f2.up * f1.down; int b = f1.down * f2.down; func(a,b); return Fraction(a,b); } Fraction mul(const Fraction &f1,const Fraction &f2){ int a = f1.up * f2.up; int b = f1.down * f2.down; func(a,b); return Fraction(a,b); } Fraction div(const Fraction &f1,const Fraction &f2){ int a = f1.up * f2.down; int b = f1.down * f2.up; func(a,b); return Fraction(a,b); }
task4.cpp:
#include "Fraction.h" #include <iostream> void test1(); void test2(); int main() { std::cout << "测试1: Fraction类基础功能测试\n"; test1(); std::cout << "\n测试2: 分母为0测试: \n"; test2(); } void test1() { using std::cout; using std::endl; cout << "Fraction类测试: " << endl; cout << Fraction::doc << endl << endl; Fraction f1(5); Fraction f2(3, -4), f3(-18, 12); Fraction f4(f3); cout << "f1 = "; output(f1); cout << endl; cout << "f2 = "; output(f2); cout << endl; cout << "f3 = "; output(f3); cout << endl; cout << "f4 = "; output(f4); cout << endl; const Fraction f5(f4.negative()); cout << "f5 = "; output(f5); cout << endl; cout << "f5.get_up() = " << f5.get_up() << ", f5.get_down() = " << f5.get_down() << endl; cout << "f1 + f2 = "; output(add(f1, f2)); cout << endl; cout << "f1 - f2 = "; output(sub(f1, f2)); cout << endl; cout << "f1 * f2 = "; output(mul(f1, f2)); cout << endl; cout << "f1 / f2 = "; output(div(f1, f2)); cout << endl; cout << "f4 + f5 = "; output(add(f4, f5)); cout << endl; } void test2() { using std::cout; using std::endl; Fraction f6(42, 55), f7(0, 3); cout << "f6 = "; output(f6); cout << endl; cout << "f7 = "; output(f7); cout << endl; cout << "f6 / f7 = "; output(div(f6, f7)); cout << endl; }
运行结果截图:

问题1:
友元,可以直接访问Fraction的私有成员
浙公网安备 33010602011771号