SKNode的渲染顺序
摘要:【SKNode的渲染顺序】 SKNode的zPosition属性,指定相对于其父视图的z轴坐标。 The default value is 0.0. The positive z axis is projected toward the viewer so that nodes with l...
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SKAction
摘要:[SKAction] 1、Every action is an opaque object that describes a change you want to make to the scene.All actions are implemented by theSKActionclass; t...
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Connecting Physics Bodies
摘要:【Connecting Physics Bodies】 The kinds of joints you can create in Sprite Kit. You add or remove joints using the physics world. When you create ...
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Physicals
摘要:【Physicals】 The physics simulation in Sprite Kit is performed by adding physics bodies to scenes.【Type of Physics Body】 AnSKPhysicsBodyobject define...
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Advanced Scene Processing
摘要:【How a Scene Processes Frames of Animation】 In the traditional view system, the contents of a view are rendered once and then rendered again only whe...
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Working with Other Node Types II
摘要:【Working with Other Node Types II】 An SKCropNode object does not directly render content, like a sprite node. Instead, it alters the behavior of its ...
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OperateParticleWithCodes
摘要:【OperateParticleWithCodes】 Listing 6-6 shows how you might configure an emitter’s scale property. This is a simplified version of a node’s xScale and...
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SpriteParticle II
摘要:【SpriteParticle II】 1、Randomizing the Starting Position 2、Setting the Initial Angle 3、Setting a Particle’s Speed 4、Changing a Particle’s Acceler...
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Working with Other Node Types
摘要:【Working with Other Node Types】 【Shape Nodes Draw Path-Based Shapes】 The SKShapeNode class draws a standard Core Graphics path. You can see from th...
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Working with Sprites
摘要:【Working with Sprites】 1、An SKSpriteNode object can be drawn either as a rectangle with a texture mapped onto it or as a colored, untextured rectangle...
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SpriteKitCommonUse
摘要:【SpriteKitCommonUse】 1、SKView中提供了显示FPS和NodeCount(当前view)的方法,如下: 展现一个scene:1 - (void)viewWillAppear:(BOOL)animated2 {3 HelloScene* hello = [[Hel...
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SpriteKit
摘要:【SpriteKit】 Sprite Kit provides a graphics rendering and animation infrastructure that you can use to animate arbitrary textured images, or sprites。S...
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