Combine two UIImages
To add two UIImages together you need to make use of Graphics Context.
- (UIImage *)addImage:(UIImage *)image1 toImage:(UIImage *)image2 { UIGraphicsBeginImageContext(image1.size); // Draw image1 [image1 drawInRect:CGRectMake(0, 0, image1.size.width, image1.size.height)]; // Draw image2 [image2 drawInRect:CGRectMake(0, 0, image2.size.width, image2.size.height)]; UIImage *resultingImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return resultingImage; }
Create a UIImage from a part of another UIImage
This requires a round-trip to Core Graphics land:
- (UIImage *)imageFromImage:(UIImage *)image inRect:(CGRect)rect { CGImageRef sourceImageRef = [image CGImage]; CGImageRef newImageRef = CGImageCreateWithImageInRect(sourceImageRef, rect); UIImage *newImage = [UIImage imageWithCGImage:newImageRef]; CGImageRelease(newImageRef); return newImage; }
http://blog.csdn.net/arthurchenjs/article/details/6696628
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