摘要: using UnityEngine;using System.Collections;public class Animation : MonoBehaviour { private Animator _animator; [SerializeField] private Vector2[] _Postion; [SerializeField] private float _framePerSecond;//帧速率 [SerializeField] int _index = 0; // Use this for initialization ... 阅读全文
posted @ 2013-12-31 12:01 古刹红罗 阅读(142) 评论(0) 推荐(0)