摘要:
using UnityEngine;using System.Collections;public class Animation : MonoBehaviour { private Animator _animator; [SerializeField] private Vector2[] _Postion; [SerializeField] private float _framePerSecond;//帧速率 [SerializeField] int _index = 0; // Use this for initialization ... 阅读全文
posted @ 2013-12-31 12:01
古刹红罗
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