摘要:
public void PlayCurrAudio() { Animator anim = AnimationManager._This.GetAnimator("body"); AnimatorStateInfo info = anim.GetCurrentAnimatorStateInfo(0); for (int i = 0; i < audios.Count; i++) { if (info.IsName(audios[i].name)) { Debug.L... 阅读全文
posted @ 2013-12-19 09:04
古刹红罗
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