摘要:
using UnityEngine;using System.Collections;public class Distance : MonoBehaviour { public GameObject _A; float _distance; // Use this for initialization void Start () { } // Update is called once per frame void Update () { _distance = Mathf.Sqrt(Mathf.Pow((_A.... 阅读全文
posted @ 2013-11-29 19:47
古刹红罗
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