摘要: using UnityEngine;using System.Collections;public class LoadLogoAsset : MonoBehaviour { public string _prefabName; public int _BundleIndex=0; //public string _nextScenesName; //public string _previousScenesName; public int _nextSceneIndex; public int _previousSceneIndex; public ... 阅读全文
posted @ 2013-10-26 16:21 古刹红罗 阅读(1727) 评论(0) 推荐(0)