摘要:
拖动到父节点的gameobject,太多后不好找。添加打印,获取类名和字段名。[MenuItem("GameObject/获取对象引用的类名和字段名", false, 32)] public static void GetCurParentRefName() { Transform selectCh 阅读全文
摘要:
[MenuItem("GameObject/copy节点相对prefab的路径", false, 36)] public static void CopyPathByPrefab() { UnityEngine.Object obj = Selection.activeObject; if (obj 阅读全文