07 2021 档案

摘要:有个Shader需求:1.根据模型的Height进行颜色的渐变2.a值读取给定的皮肤Texture自己写了个,基本满足:// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' // Upgr 阅读全文
posted @ 2021-07-19 21:11 sun_dust_shadow 阅读(274) 评论(0) 推荐(0)
摘要:[MenuItem("GameObject/copy节点相对prefab的路径", false, 36)] public static void CopyPathByPrefab() { UnityEngine.Object obj = Selection.activeObject; if (obj 阅读全文
posted @ 2021-07-12 14:10 sun_dust_shadow 阅读(199) 评论(0) 推荐(0)