摘要: 如果shader中的资源是这么排布的: //vs layout(set = 0, binding = 0, std140) uniform UBO { mat4 projection; mat4 view; mat4 model; } ubo; layout(location = 0) in vec 阅读全文
posted @ 2023-08-09 23:26 风中奔跑 阅读(214) 评论(0) 推荐(0)