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05 2023 档案

摘要:for (var idx = 1; idx <= 48; idx++) { Vector2 newDirection2 = Quaternion.AngleAxis(idx * 360/48, Vector3.forward) * direction; var newBullet2 = Instan 阅读全文
posted @ 2023-05-02 00:35 daixinet.com 阅读(35) 评论(0) 推荐(0)

摘要:distance = Vector2.Distance(transform.position, player.transform.position); Vector2 direction = player.transform.position - transform.position; direct 阅读全文
posted @ 2023-05-01 18:50 daixinet.com 阅读(21) 评论(0) 推荐(0)