Extend List Control with progress control
Introduction
We want to add a progress control or other controls in the list control sometimes. Traditionally, we could draw this controls using CDC and deal all messages related to the controls, but it's fairly complex.
This article discsses a method which embeded controls to the list control directly, so we need not to draw it, and could manipulate it using predefined MFC classes.
Create Progress controls using custom draw
If you are not familar with custom draw, you could read this article-http://www.codeproject.com/listctrl/lvcustomdraw.asp, it's a great article about custom draw.
- We create a class named CProListCtrl dervied from CListCtrl.
- Respond the NM_CUSTOMDRAW in CProListCtrl using notify reflect.
- We create and display the controls in the post paint stage of the sub item.

void CProListCtrl::OnCustomDraw( NMHDR* pNMHDR, LRESULT* pResult ) { NMLVCUSTOMDRAW* pLVCD = (NMLVCUSTOMDRAW*)pNMHDR; *pResult = CDRF_DODEFAULT; if (CDDS_PREPAINT == pLVCD->nmcd.dwDrawStage) { *pResult = CDRF_NOTIFYITEMDRAW; return; { *pResult = CDRF_NOTIFYSUBITEMDRAW; return; }else if ( (CDDS_SUBITEM | CDDS_ITEMPREPAINT) == pLVCD->nmcd.dwDrawStage ) { *pResult = CDRF_NOTIFYPOSTPAINT; return; }else if ( (CDDS_SUBITEM | CDDS_ITEMPOSTPAINT) == pLVCD->nmcd.dwDrawStage ) { int nItem = pLVCD->nmcd.dwItemSpec; int nSubItem = pLVCD->iSubItem; if (1 != nSubItem) return; CRect rcSubItem; this->GetSubItemRect(nItem, nSubItem, LVIR_BOUNDS, rcSubItem); CProgressCtrl* pCtrl = (CProgressCtrl*)this->GetItemData(nItem); if (NULL == pCtrl) { pCtrl = new CProgressCtrl; if (rcSubItem.Width() > 100) rcSubItem.right = rcSubItem.left + 100; pCtrl->Create(WS_CHILD|WS_VISIBLE|PBS_SMOOTH, rcSubItem, this, 0x1000 + nItem); ASSERT(pCtrl->GetSafeHwnd()); pCtrl->SetPos( nItem*10 % 100 ); this->SetItemData(nItem, (DWORD)pCtrl); } if (rcSubItem.Width() > 100) rcSubItem.right = rcSubItem.left + 100; pCtrl->MoveWindow(rcSubItem); pCtrl->ShowWindow(SW_SHOW); *pResult = CDRF_SKIPDEFAULT; return; } }
Destory Progress controls
We should destory the controls we had created to avoid the memory leak and resource leak. We could do it when list control is destroying.
void CProListCtrl::OnDestroy() { int nCount = this->GetItemCount(); CProgressCtrl* pCtrl; for(int i = 0; i < nCount; i++) { pCtrl = (CProgressCtrl*)this->GetItemData(i); if (NULL != pCtrl) delete pCtrl; this->SetItemData(i, 0); } }
Redraw and move the progress controls
When the list control is scrolled, or the head item is changed, we must redraw and move the progress controls.

void CProListCtrl::InvalidateProgressCtrls() { int nFirst = GetTopIndex(); int nLast = nFirst + GetCountPerPage(); //Hide the other items. int nCount = this->GetItemCount(); CProgressCtrl* pCtrl; for(int i = 0; i < nFirst; i++) { pCtrl = (CProgressCtrl*)this->GetItemData(i); if (NULL != pCtrl) pCtrl->ShowWindow(SW_HIDE); } for(i = nLast; i < nCount; i++) { pCtrl = (CProgressCtrl*)this->GetItemData(i); if (NULL != pCtrl) pCtrl->ShowWindow(SW_HIDE); } //Invalidate CRect rc(0,0,0,0); CRect rcSubItem; for(; nFirst < nLast; nFirst++) { GetSubItemRect(nFirst, 1, LVIR_BOUNDS, rcSubItem); VERIFY( rc.UnionRect(rc, rcSubItem) ); } InvalidateRect(rc); }
Demo Project
It's dialog based application that convered all I mentioned in this article. You could inspect it in your enviorment.Any suggestions are welcome :)