using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace 推箱子
{
class Program
{
static void Main(string[] args)
{
#region 画地图
int[,,] map = new int[5,10, 10]
{
{{1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,0,0,0,0,0,1},
{1,0,3,0,0,0,0,4,0,1},
{1,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,1},
{1,0,2,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,1},
{1,1,1,1,1,1,1,1,1,1},},
{{1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,1,0,2,0,1},
{1,0,0,0,0,1,0,0,0,1},
{1,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,1,0,3,0,1},
{1,0,0,0,0,0,0,0,0,1},
{1,0,4,0,0,1,0,0,0,1},
{1,0,0,0,0,0,0,0,0,1},
{1,1,1,1,1,1,1,1,1,1},},
{{1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,0,0,0,0,0,1},
{1,0,2,0,0,1,0,3,0,1},
{1,0,0,0,0,1,0,0,0,1},
{1,0,0,1,0,1,0,0,0,1},
{1,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,1,0,0,0,1},
{1,0,4,0,0,0,0,0,0,1},
{1,0,0,0,0,1,0,0,0,1},
{1,1,1,1,1,1,1,1,1,1}},
{{1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,0,0,0,0,0,1},
{1,0,2,0,0,1,0,3,0,1},
{1,0,0,0,0,1,0,0,0,1},
{1,0,3,1,0,1,0,0,0,1},
{1,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,1,0,0,0,1},
{1,0,4,0,0,0,0,4,0,1},
{1,0,0,0,0,1,0,0,0,1},
{1,1,1,1,1,1,1,1,1,1}},
{{1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,0,0,0,0,0,1},
{1,0,2,0,0,1,0,4,0,1},
{1,0,0,0,0,1,0,0,0,1},
{1,0,0,1,0,1,3,0,0,1},
{1,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,1,0,3,0,1},
{1,0,4,0,0,0,0,0,0,1},
{1,0,0,0,0,1,0,0,0,1},
{1,1,1,1,1,1,1,1,1,1}}
};
#endregion
int x = 2;
int y = 7;
for (int ii = 0; ii < 5; ii++)
{
while (true)
{
Console.Clear();
#region 打印地图
for (int i = 0; i < 10; i++)
{
for (int j = 0; j < 10; j++)
{
if (map[ii, i, j] == 1)
{
Console.Write("■");
}
else if (map[ii, i, j] == 0)
{
Console.Write(" ");
}
else if (map[ii, i, j] == 2)
{
Console.Write("♀");
}
else if (map[ii, i, j] == 3)
{
Console.Write("□");
}
else if (map[ii, i, j] == 4)
{
Console.Write("☆");
}
else if (map[ii, i, j] == 5)
{
Console.Write("★");
}
}
Console.WriteLine();
}
#endregion
#region 通关条件
if (ii == 0)
{
if (map[ii, 2, 7] == 5)//通关条件
{
Console.WriteLine("恭喜过关!");
Console.ReadKey();
x = 7;
y = 2;
break;
}
}
else if (ii == 1)
{
if (map[ii, 7, 2] == 5)
{
Console.WriteLine("恭喜过关!");
Console.ReadKey();
x = 2;
y = 2;
break;
}
}
else if (ii == 2)
{
if (map[ii, 7, 2] == 5)
{
Console.WriteLine("恭喜过关!");
Console.ReadKey();
x = 2;
y = 2;
break;
}
}
else if (ii == 3)
{
if ((map[ii, 7, 2] == 5)&&(map[ii, 7, 7] == 5))
{
Console.WriteLine("恭喜过关!");
Console.ReadKey();
x = 2;
y = 2;
break;
}
}
else if (ii == 4)
{
if ((map[ii, 7, 2] == 5) && (map[ii, 2, 7] == 5))
{
Console.WriteLine("恭喜过关!游戏通关!");
Console.ReadKey();
break;
}
}
#endregion
#region 移动
ConsoleKeyInfo info = Console.ReadKey();
if (info.Key.ToString() == "UpArrow")
{
if (map[ii, y - 1, x] == 1 || map[ii, y - 1, x] == 4)//小人的下一步是墙或目标点
{
}
else if (map[ii, y - 1, x] == 3)//小人的下一步是箱子
{
if (map[ii, y - 2, x] == 1)//箱子的下一步是墙
{ }
else if (map[ii, y - 2, x] == 4) //箱子的下一步是目标点
{
int zhong = map[ii, y, x];//记录小人的位置
map[ii, y, x] = map[ii, y - 1, x];//箱子的位置赋值给小人
map[ii, y - 1, x] = zhong;//小人的位置赋值个箱子
y--;
map[ii, y + 1, x] = 0;
map[ii, y - 1, x] = 5;
}
else if (map[ii, y - 2, x] == 0)//箱子的下一步是空地
{
int zhong = map[ii, y, x];//记录小人的位置
map[ii, y, x] = map[ii, y - 1, x];//箱子的位置赋值给小人
map[ii, y - 1, x] = zhong;//小人的位置赋值个箱子
y--;
zhong = map[ii, y - 1, x];//记录小人下一步位置
map[ii, y - 1, x] = map[ii, y + 1, x];//把小人前一步的箱子赋值给下一步
map[ii, y + 1, x] = zhong;//把吓人下一步位置赋值个前一步的箱子
}
}
else if (map[ii, y - 1, x] == 0)//小人的下一步是空地
{
int zhong = map[ii, y, x];
map[ii, y, x] = map[ii, y - 1, x];
map[ii, y - 1, x] = zhong;
y--;
}
}
else if (info.Key.ToString() == "DownArrow")
{
if (map[ii, y + 1, x] == 1 || map[ii, y + 1, x] == 4)//小人的下一步是墙或目标点
{
}
else if (map[ii, y + 1, x] == 3)//小人的下一步是箱子
{
if (map[ii, y + 2, x] == 1)//箱子的下一步是墙
{ }
else if (map[ii, y + 2, x] == 4) //箱子的下一步是目标点
{
int zhong = map[ii, y, x];
map[ii, y, x] = map[ii, y + 1, x];
map[ii, y + 1, x] = zhong;
y++;
map[ii, y - 1, x] = 0;
map[ii, y + 1, x] = 5;
}
else if (map[ii, y + 2, x] == 0)//箱子的下一步是空地
{
int zhong = map[ii, y, x];
map[ii, y, x] = map[ii, y + 1, x];
map[ii, y + 1, x] = zhong;
y++;
zhong = map[ii, y + 1, x];
map[ii, y + 1, x] = map[ii, y - 1, x];
map[ii, y - 1, x] = zhong;
}
}
else if (map[ii, y + 1, x] == 0)//小人的下一步是空地
{
int zhong = map[ii, y, x];
map[ii, y, x] = map[ii, y + 1, x];
map[ii, y + 1, x] = zhong;
y++;
}
}
else if (info.Key.ToString() == "LeftArrow")
{
if (map[ii, y, x - 1] == 1 || map[ii, y, x - 1] == 4)//小人的下一步是墙或目标点
{
}
else if (map[ii, y, x - 1] == 3)//小人的下一步是箱子
{
if (map[ii, y, x - 2] == 1)//箱子的下一步是墙
{ }
else if (map[ii, y, x - 2] == 4) //箱子的下一步是目标点
{
int zhong = map[ii, y, x];
map[ii, y, x] = map[ii, y, x - 1];
map[ii, y, x - 1] = zhong;
x--;
map[ii, y, x + 1] = 0;
map[ii, y, x - 1] = 5;
}
else if (map[ii, y, x - 2] == 0)//箱子的下一步是空地
{
int zhong = map[ii, y, x];
map[ii, y, x] = map[ii, y, x - 1];
map[ii, y, x - 1] = zhong;
x--;
zhong = map[ii, y, x - 1];
map[ii, y, x - 1] = map[ii, y, x + 1];
map[ii, y, x + 1] = zhong;
}
}
else if (map[ii, y, x - 1] == 0)//小人的下一步是空地
{
int zhong = map[ii, y, x];
map[ii, y, x] = map[ii, y, x - 1];
map[ii, y, x - 1] = zhong;
x--;
}
}
else if (info.Key.ToString() == "RightArrow")
{
if (map[ii, y, x + 1] == 1 || map[ii, y, x + 1] == 4)//小人的下一步是墙或目标点
{
}
else if (map[ii, y, x + 1] == 3)//小人的下一步是箱子
{
if (map[ii, y, x + 2] == 1)//箱子的下一步是墙
{ }
else if (map[ii, y, x + 2] == 4) //箱子的下一步是目标点
{
int zhong = map[ii, y, x];
map[ii, y, x] = map[ii, y, x + 1];
map[ii, y, x + 1] = zhong;
x++;
map[ii, y, x - 1] = 0;
map[ii, y, x + 1] = 5;
}
else if (map[ii, y, x + 2] == 0)//箱子的下一步是空地
{
int zhong = map[ii, y, x];
map[ii, y, x] = map[ii, y, x + 1];
map[ii, y, x + 1] = zhong;
x++;
zhong = map[ii, y, x + 1];
map[ii, y, x + 1] = map[ii, y, x - 1];
map[ii, y, x - 1] = zhong;
}
}
else if (map[ii, y, x + 1] == 0)//小人的下一步是空地
{
int zhong = map[ii, y, x];
map[ii, y, x] = map[ii, y, x + 1];
map[ii, y, x + 1] = zhong;
x++;
}
}
#endregion
}
}
Console.ReadLine();
}
}
}