摘要:
http://game.ceeger.com/Manual/StreamingAssets.html我看到官方文档中说明:Note that bundles are not fully compatible between platforms. A bundle built for any of the standalone platforms (including webplayer) can be loaded on any of those platforms but not on iOS or Android. Furthermore, a bundle built for iOS i 阅读全文
posted @ 2013-07-28 10:28
softimagewht
阅读(1022)
评论(0)
推荐(0)
摘要:
using System.Collections.Generic;using System.IO;using UnityEditor;using UnityEngine;class CreateAssetbundles{ // This method creates an assetbundle of each SkinnedMeshRenderer // found in any selected character fbx, and adds any materials that // are intended to be used by the specific Ski... 阅读全文
posted @ 2013-07-28 10:17
softimagewht
阅读(526)
评论(0)
推荐(0)

浙公网安备 33010602011771号