摘要: http://game.ceeger.com/Manual/StreamingAssets.html我看到官方文档中说明:Note that bundles are not fully compatible between platforms. A bundle built for any of the standalone platforms (including webplayer) can be loaded on any of those platforms but not on iOS or Android. Furthermore, a bundle built for iOS i 阅读全文
posted @ 2013-07-28 10:28 softimagewht 阅读(1022) 评论(0) 推荐(0)
摘要: using System.Collections.Generic;using System.IO;using UnityEditor;using UnityEngine;class CreateAssetbundles{ // This method creates an assetbundle of each SkinnedMeshRenderer // found in any selected character fbx, and adds any materials that // are intended to be used by the specific Ski... 阅读全文
posted @ 2013-07-28 10:17 softimagewht 阅读(526) 评论(0) 推荐(0)