摘要: var selectHero : GameObject;function Update () { if(selectHero){ var dist = Vector3.Distance(selectHero.transform.position, transform.position);var direction:Vector3=selectHero.transform.position - transform.position; if(dist<10){ var selectHeroLocalPosition : Vector3 = selectHero.transform.Trans 阅读全文
posted @ 2011-09-16 15:38 softimagewht 阅读(426) 评论(2) 推荐(0)
摘要: //做宽屏遮挡的代码var aTexture : Texture;//指定一张黑色贴图function OnGUI() {if(!aTexture){Debug.LogError("Assign a Texture in the inspector.");return;}GUI.DrawTexture(Rect(0,0,Screen.width,Screen.height/6), aTexture, ScaleMode.StretchToFill, true, 10.0f);GUI.DrawTexture(Rect(0,Screen.height*5/6,Screen.wi 阅读全文
posted @ 2011-09-16 11:50 softimagewht 阅读(256) 评论(0) 推荐(0)